[Elder Scrolls] I saw a mudcrab the other day.

Take me Kong to the New Donk City where the bananas aren't green and the girls are Diddy.
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Flarecake
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Re: [Elder Scrolls] I saw a mudcrab the other day.

Post#926 » Wed Jan 28, 2015 7:02 pm

I've never worn leather pants, but sure, why not.

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Delthazar
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Re: [Elder Scrolls] I saw a mudcrab the other day.

Post#927 » Mon Jun 08, 2015 8:30 pm

I'm bored, have a mod.

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Delthazar
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Re: [Elder Scrolls] I saw a mudcrab the other day.

Post#928 » Wed Sep 30, 2015 2:37 pm

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Flarecake
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Re: [Elder Scrolls] I saw a mudcrab the other day.

Post#929 » Sat Jan 30, 2016 9:34 am

So, what the heck is up with not being able to quickslot weapons until level 15 on PS4? Super annoying....I can't even quickslot potions or consumables or anything. Makes the whole not dying thing super difficult. Oh, I'm talking about ESO, btw.

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Flarecake
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Re: [Elder Scrolls] I saw a mudcrab the other day.

Post#930 » Fri Oct 28, 2016 5:59 pm

So, I bought the remastered version of Skyrim today. Pretty stoked to get into it. Unfortunately I have some homework to work on first....dammit.

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Flarecake
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Re: [Elder Scrolls] I saw a mudcrab the other day.

Post#931 » Sun Oct 29, 2017 6:53 am

I got to the point where I'm downloading some mods. So far I've downloading the realistic weather, more character design options, smarter AI so that the civilians and horses don't try to constantly get themselves killed, and another one that I'm forgetting. Does anyone have any suggestions for mods to download? I'm on the PS4 if that makes a difference.

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Delthazar
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Re: [Elder Scrolls] I saw a mudcrab the other day.

Post#932 » Sun Oct 29, 2017 9:37 am

It's been a very long time since I last touched Skyrim, and I did so on the PC, so I'm not sure of the crossover, but I was mainly using character customization stuff for new hairstyles, clothing, armour, etc. I probably overhauled the character textures and models at some point too just to get some of the clothes and armour to work properly, but I dunno if that level of alteration would be supported on the PS4.

I do remember adding a mod which made the civil war feel like more of a thing by adding randomized patrols and battles and stuff outside of towns. And I was playing pre-Hearthfire, so I remember trying a few player housing mods which basically became the inspiration for that DLC. One was even on an airship, but it couldn't fly around, it just kinda hovered.

I'd also recommend anything that adds more music, especially to the town and combat lists.

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John Layfield
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Re: [Elder Scrolls] I saw a mudcrab the other day.

Post#933 » Sun Oct 29, 2017 9:45 am

I still have 0.2 hours in Skyrim. Worth it.

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Falcon Critical
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Re: [Elder Scrolls] I saw a mudcrab the other day.

Post#934 » Sun Oct 29, 2017 11:38 am

Some of my favourite mods for Skyrim were the weather overhauls, ones that actually made being cold a mechanic that you had to deal with. That totally was a mod for once you're familiar with the game though, I imagine it would be frustrating the first time around.

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Delthazar
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Re: [Elder Scrolls] I saw a mudcrab the other day.

Post#935 » Thu Nov 16, 2017 3:59 pm

Skyrim! On a Switch!

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The amiibo support is sort of awesomely weird.

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DHerder222
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Re: [Elder Scrolls] I saw a mudcrab the other day.

Post#936 » Fri Nov 17, 2017 9:52 pm

Question from someone who's never played an Elder Scrolls game: Would you say the world of ES is the most filled-in/immersive/comprehensive fantasy world in video gaming? And if not, which setting gets your vote?

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Delthazar
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Re: [Elder Scrolls] I saw a mudcrab the other day.

Post#937 » Fri Nov 17, 2017 11:39 pm

It's certainly immersive, but I dunno if I'd say it's any more or less so than other open world sandboxes, and most of the lore is usually pushed so far to the corners that you kinda have to really wanna go searching for it. World-building has never felt like a much of a focus in the central stories themselves, so I dunno if I could ever call 'em filled-in or comprehensive exactly.

I guess it depends on what you're looking for. Everyone's mileage varies, maybe other folks see the connections I don't, but storytelling has rarely ever been Bethesda's strong suit, particularly in this series. I've always felt they're more interested in simply tossing you into the sandbox to make your own stories, scattering in just enough nuggets of their own to give it more of a sense of place.

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Flarecake
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Re: [Elder Scrolls] I saw a mudcrab the other day.

Post#938 » Sun Nov 19, 2017 4:21 pm

DHerder222 wrote:Question from someone who's never played an Elder Scrolls game: Would you say the world of ES is the most filled-in/immersive/comprehensive fantasy world in video gaming? And if not, which setting gets your vote?

I find it to be extremely immersive, personally. I really enjoy it.

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Falcon Critical
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Re: [Elder Scrolls] I saw a mudcrab the other day.

Post#939 » Sun Nov 19, 2017 9:23 pm

Jank aside it's one of the things Bethesda's main studio excels at. They might not have the best quests, or the best written characters, but they have a real sense of place. Similarly the Fallout universe is really well realised, so if you're into post-apoc and nuclearpunk themes that's pretty cool.

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