[Civilization] MISTAH PRIME MINISTAH!

Take me Kong to the New Donk City where the bananas aren't green and the girls are Diddy.
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Delthazar
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#201 » Tue Nov 28, 2017 1:30 pm

Expansion's a-brewin'.

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February 8.

http://www.pcgamer.com/civilization-6-r ... expansion/

Civ VI still has a fair number of minor-to-moderate problems that the post-launch patches haven't quite dealt with entirely so hopefully the expansion will be big enough to shake some of that stuff loose in addition to whatever content it's adding.

Like, y'know, a Canada civ would be nice. Y'all put in the Aussies, right. Canada is practically Australia with a snow biome. FFS. :can

Eurogamer took a break from being weirdly negative about everything to get some details.

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Falcon Critical
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#202 » Tue Nov 28, 2017 9:11 pm

Sounds like interesting changes, interested to see who the new civs are.

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Falcon Critical
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#203 » Tue Dec 05, 2017 11:39 am

Korea announced as one of the new civs:

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That campus replacement is interesting, getting reduced yield for adjacency. Presumably the mine adjacency bonus at least counters the loss. I feel like the AI will probably be bad at using this properly.

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Delthazar
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#204 » Tue Dec 05, 2017 11:55 am

I've always loved Korea in previous Civs and this new version will hopefully keep that trend going.

The one possible downside this time is how situational their science bonuses could be depending on the random seed. If the mapgen curses you with few or no hills and poor mining choices yer kinda screwed unless you hail mary and pump everything into military.

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Falcon Critical
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#205 » Tue Dec 05, 2017 12:53 pm

In the same breath though, it looked like 6 science with nothing adjacent, so if you do have a good hill you'll probably rocket ahead in the early science game. It seems like it could be very hot or cold.

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Delthazar
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#206 » Sun Dec 10, 2017 2:09 pm

Sounds like the Dutch are next. No reveal video yet; apparently this came out on some Netherlands gossip show of all places. Wilhelmina is their leader. They can build Polders on coastal tiles which I guess will be some kinda farm-like tile improvement.

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Falcon Critical
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#207 » Tue Dec 12, 2017 11:28 am

Here's the reveal video. I didn't realise that 'coastal tiles' meant the shallow water tiles, does this mean the Dutch can create land-bridges?

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Delthazar
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#208 » Tue Dec 12, 2017 4:36 pm

I suppose it's possible but probably very situational. It would require coast tiles to spawn one tile further out from the shoreline than normal, which I'm not sure I've seen happen. But it might be enough to close off straights or inlets. Maybe more than that on crowded island maps.

I'm also wondering if polders are even considered land at all by the game engine. I guess we'll find out when we try to move land units onto them. :pac

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Delthazar
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#209 » Tue Dec 19, 2017 5:12 pm

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A calvary-focused Civ with a unique trading mechanic. Their calvary abilities in particular will probably be quite powerful. I can't wait to pit them against Scythia and see who survives.

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Falcon Critical
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#210 » Wed Dec 20, 2017 11:45 am

Do people use cavalry more in Civ 6? In Civ 5 they were typically mostly used to flank and pillage with their high movement, it was rare to see swathes of cavalry as the foundation of an army.

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Delthazar
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#211 » Wed Dec 20, 2017 12:25 pm

There's maybe an argument to be made for mounted archers as early high-mobility artillery. I also like to use them sometimes when gearing my entire civilization's production output for war, specifically from cities far behind the lines, just to get units into combat faster. Let my capital and border cities produce the expensive higher-impact melee units since they don't have to travel as far.

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Delthazar
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#212 » Sat Dec 23, 2017 1:10 pm

Some leaks may or may not have happened on a stream out of 2K China. If true, looks like we're getting a Cree civ (!) and an alternate leader for India, Chandragupta Maurya.

I can't remember if the Cree were one of the civs I suggested/predicted pages ago, but they're a strong choice as one of the largest indigenous groups in North America with at least 200k in Canada alone. I suppose their presence could bump Canada from joining the Aussies in the Commonwealth Club but ehh, I can live with that.

e: that said, the Cree are usually associated with the prairies, which is a good distance from Ottawa and Washington, so they could theoretically add both the Cree and Canada to create a three-way split of North America with the United States. (It's not like they haven't overcrowded Europe with way more than three civs in every game since the original, pfft.)

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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#213 » Wed Dec 27, 2017 7:06 pm

Yup, looks like the first part of that leak is legit.

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Delthazar
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#214 » Tue Jan 02, 2018 6:44 pm

Cree!

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Props to the Civ art team, Poundmaker looks fuckin' cool as ice.

They sound like a pretty strong trading/diplomacy Civ and their unique border expansion via trade units, especially as early as Pottery, might be my new favourite ability in the game, as I'm super picky about contiguous borders and I hate the AI sniping land too close or behind my lines.

Canada got a shoutout in the video so even if they don't make the cut as a full civ I guess they'll probably at least be in the Cree scenario? It would line up well enough with the time period.

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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#215 » Wed Jan 03, 2018 12:25 pm

Damn you're right, he looks boss as hell. That trade route land claiming seems pretty cool, you could lay cities in such a way that the trade route will snap up resource tiles without having to pay or wait for border expansion.

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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#216 » Thu Jan 04, 2018 8:15 pm

Go figure, 2K/Firaxis didn't reach out to Cree representatives about Poundmaker.

https://www.polygon.com/2018/1/4/168509 ... poundmaker

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Falcon Critical
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#217 » Fri Jan 05, 2018 1:18 am

I wonder if they reached out to the Iroquois and Shoshone when those civs were added to Civ 5. You'd think it would be worth reaching out to historians for each culture as part of their implementation of civs into the game.

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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#218 » Fri Jan 05, 2018 3:14 am

Falcon Critical wrote:I wonder if they reached out to the Iroquois and Shoshone when those civs were added to Civ 5.


I really doubt it, though the Iroquois were a confederation of smaller nations (and Hiawatha lived in the 15th century?) so maybe they're far enough back in history that finding someone specific for consultation beyond a historian is a challenge. People can't even seem to agree on which nation Hiawatha led.

But in the case of Poundmaker I think he's just modern enough of a historical figure to still have direct living descendants. But I doubt 2K/Firaxis is exactly on chatting terms with Gandhi's or John Curtin's remaining family either. A little more diligence would be nice next time, like, make a couple phone calls, at least.

(Never Alone Kisima Inŋitchuŋa is probably still the only video game which got all its ducks in a row.)

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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#219 » Fri Jan 05, 2018 1:54 pm

Isn't part of the problem the way land is claimed by the civ though? Like if the mongols couldn't make infantry, or if the US could only start an unjust war. You don't have to be related to leader that is depicted to dislike potential stereotypes played into as nation mechanics.

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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#220 » Fri Jan 05, 2018 5:29 pm

Yeah, at some point it's more a common sense thing, but since more specific opportunities for consultation exist with the Cree compared to earlier examples like the Iroquois it'd be interesting if those avenues were explored someday.

Civ has always felt like a piece of media that has the potential to be a powerful education tool (and there was a version of Civ V which attempted this more closely) so the more voices they can get in the chorus the better.

e: supposedly, Firaxis talked to the Pueblo nation when they were developing the Civ V expansions and were asked not to put them in, so maybe this time around they decided it's easier to ask forgiveness than to ask for permission. Also supposedly (very supposedly; I have no idea if any of the chatter I see elsewhere has verification) the Cree's music for Civ VI was performed by Cree singers from Poundmaker's extended family and they really enjoyed the experience.

But now that a lot of Canadian media has picked up the story the initial reaction sounds much more tempered than it seemed to be as reported by some of the games press.

https://globalnews.ca/news/3945188/poun ... vilzation/

Tootoosis said the inclusion of Poundmaker is an example of cultural appropriation, but he acknowledged the depiction of the chief shown in the game’s trailer is largely positive.

“I was quite impressed that they would make reference to Chief Poundmaker as a diplomat and as an individual who played a key role in the development of this new nation called Canada,” he said.

Tootoosis also said the game will likely create widespread interest in Poundmaker, which could lead to better public awareness of the Plains Cree.

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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#221 » Fri Jan 05, 2018 6:50 pm

Oh hey, Civilization VI is the headline game for the next Humble Monthly bundle. Civ VI + the Viking and Australia DLC for $12 is about the best price for a Civ thing I've ever seen.

https://www.humblebundle.com/monthly

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Delthazar
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#222 » Tue Jan 09, 2018 8:16 am

Tamar of Georgia. Not that Georgia. The other Georgia.

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Delthazar
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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#223 » Tue Jan 16, 2018 11:49 am

Rise & Fall features overview. Dunno if there's any new information but it's nice to see it all in motion.

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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#224 » Wed Jan 17, 2018 2:04 am

The more they put into era-specific directions and governors, the weirder it seems to me that it remains as a single unchallenged immortal dictatorship. I feel like they're creeping towards Crusader Kings, but then don't have the actual family and local lord politics to make it work. It's one of the most interesting things in actual historical empires, you have an amazing King who inspires the people and brings in cultural golden days, followed by a craven warmonger who peeks over his borders and salivates over his neighbour's mineral wealth.

I know that's not what Civ is about, but it seems like they're trying to dance in that direction and I'm not sure it works. Still, I haven't played the expansion and haven't really played a ton of the base game, and I'm not sure I will.

I think Stellaris sits right in the sweet spot. I know Civ puts a lot of effort into their iconic leaders, and it's a good history lesson to look these people up (Wu Zeitan is fucking rad) but the changing leaders and governors brings in that potential shift in priorities for your entire empire, and the integration of species not being Civ's total assimilation adds interesting decisions as well.

I guess what I'm saying is I should play more Stellaris.

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Re: [Civilization] MISTAH PRIME MINISTAH!

Post#225 » Sat Jan 20, 2018 10:53 pm

Holy crapadoodle, I've been listening to some of the tracks on Civ 6's OST and they are freaking incredible.

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