[XCOM] A L I E N A C T I V I T Y

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#26 » Fri Jun 17, 2016 7:53 am

I have psi soldiers, I got the chamber, and now I just don't feel like playing anymore. Weird.

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#27 » Fri Jun 17, 2016 2:46 pm

Is it feeling too easy then? When the tension isn't there it is a much less compelling experience.

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#28 » Sun Jul 10, 2016 6:13 pm

The Long War mod team put out two more mods:
http://www.pcgamer.com/long-war-dev-rel ... om-2-mods/

One of them adds laser weapons as another weapon tier between magnetic and plasma, though the consensus seems to be that they're too expensive given you'll probably only use them for a month or so. There are conversions however to use laser weapons instead of plasma, which could be fun.

The other I'm more interested in, it both adds more classes and more choices when your guys level up. I'm interested in giving the game another go with these settings.

NEW AND REWORKED CLASSES

SHARPSHOOTER -- While similar to base-game sharpshooter, the player may also take Snap Shot, which turns the sniper into a mobile marksman. Starts with Squadsight.

RANGER -- A pure rifleman, with a pistol as a sidearm. Starts with Light 'Em Up.

ASSAULT -- A shotgun specialist similar to the EU/EW assault, with a sword as a secondary weapon. Starts with Run N' Gun.

SHINOBI -- A stealth, mobility and sword specialist. Can carry rifles or shotguns as a primary weapon. Starts with Phantom.

SPECIALIST -- Similar to base-game specialist. Starts with Haywire Protocol and Aid Protocol.

GUNNER -- Carries a cannon and a pistol. Perks focus on a variety of special shots. Starts with Area Suppression.

GRENADIER -- Carries a rifle or shotgun as a primary weapon, grenade launcher as a secondary. Adds a number of abilities allowing the grenadier to specialize in support or damaging grenades. Starts with Launch Grenade.

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#29 » Sun Jul 31, 2016 1:01 am

So I've started a new game with the class overhaul I mentioned in my previous post. The other significant mod I installed is called "Guerrilla War". It removes the mission timers from all missions, and instead means as soon as you're spotted ADVENT start sending reinforcements at increasingly rapid intervals.

Basically you have to achieve your objective and EVAC before you're overrun. It gets intense really quickly, because all reinforcements know your position and will charge in to engage. On the second mission I think I ended up fighting 18 enemies, so it's rough going.

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#30 » Mon Oct 17, 2016 1:18 am

phpBB [video]


phpBB [video]


phpBB [video]

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#31 » Mon Oct 17, 2016 2:52 am

That Bob Ross voice just makes me want to watch his videos :pac

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#32 » Mon Jan 02, 2017 3:56 am

I'm just jumping into this now. I dunno what took me so long. It's really great.

But I did Last Gift more or less immediately, like an idiot. Took a crazy amount of savescumming to keep the guests alive. I wonder if that's not meant for earlygame play, and just unlocks too soon, or what. Woof. The payoff is nice though. 'course everyone came back gravely wounded. :pac

If that's what Sectopods are always like now I think I might have to invest heavily in anti-armour.

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#33 » Mon Jan 02, 2017 10:51 pm

I haven't actually done Last Gift yet, I have it but I haven't gone and done it in any of my campaigns. I did the Alien Rulers too early on one campaign which caused a lot of trouble, so I guess I was holding off with this one.

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#34 » Tue Jan 03, 2017 7:08 am

Heh, I just ran into the same problem. The big fight in the viper cavern took me forever since the bastard really waited before finally warping out, and later on the king appeared right at the end of a random extraction mission, which was nothing but trouble. With three turns left on the counter I can't exactly afford to take it on, especially with my scrappy four-person team with just a pittance of special gear.

I do like the wrench a crazy recurring boss throws into ordinary missions, but I wonder if there's a mod which delays the DLC stuff opening up until the midgame. It all seems a bit crazy for something that pops almost right away. On my next run I'll probably ignore them until I at least have the first proper next armour tier since they don't seem to be time-sensitive.

oh yeah and a boss that gets a free turn whenever anyone on your squad so much as reloads is kind of insane

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#35 » Wed Jan 04, 2017 8:18 am

Heh, I killed the damn thing on the third encounter. The snake appeared during my first anti-avatar mission to blow up a facility, but it spawned on low ground with my whole squad up high, so it had to waste a bunch of turns getting to me, plus I had half its health and armour burned off at the last encounters. Got the stun proc from the bowcaster, followed up with a freeze grenade, killed him with a super lucky insta-kill from someone's repeater.

Satisfying.

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#36 » Thu Jan 05, 2017 4:48 pm

Nice! I don't know if it was just luck, but they seem super susceptible to stuns, so if you have the tier 2 sword you can use it to chain stun bosses enough to hit them with your big damage stuff.

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#37 » Sat Jan 07, 2017 10:31 am

Apparently mods don't disable achievements, so I should do a run through the workshop. Any suggestions?

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#38 » Sat Jan 07, 2017 3:19 pm

XCOM 2 is the headliner/early unlock for next month's Humble Monthly bundle, so any holdouts should jump on that assuming you have the hardware muscle to run it.

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#39 » Sun Jan 08, 2017 12:12 pm

I'd have to have another look at what mods I have, but voice packs are a definite to grab - there are quite a lot of Saints Row voice packs which are pretty great. The Freeman's Mind one is good if you watched that Youtube series, also a lot of Mass Effect voices, though I only grabbed Kasumi and Zaeed.

Actually speaking of Mass Effect, there are body and head replacement mods for pretty much the whole Mass Effect cast, so you could technically play through with them. My second run was kind of a celebrity/game character cross-over run which was kind of fun but I didn't get the same attachment to the characters since they weren't a unique squad.

Looks like Long War 2 is coming, not sure if I'll try that one.

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#40 » Mon Jan 23, 2017 7:00 pm

Long War 2 is out and wow it looks like a doozy. Features include multiple missions that pop up constantly with infiltration times to try and meet or face heavier resistance, multiple deployable squads at the same time but single build weapons, so all your good weapons could be heading to or from a mission when you need to deploy again, harder resource constraints, hidden avatar progress till midgame with a different countdown mechanic, each region has a resistance HQ to manage which can be infiltrated to undo your good work, and those are just on the strategic level from the top of my head.

In battle the big changes are heavy cover giving graze chances, way more enemy variety right off the bat, enemy squads can hear combat nearby and path into you, if they do they can shoot as soon as they see you, drones are in right from the start and they can disorient or stun you, AI is improved across the board, the AI can throw grenades and it doesn't have to be at a soldier (so they can guess at your location behind walls)... it's sounding like a nightmare to play.

Perhaps I still want to give it a go though... even if the first run goes about as well as CF-XCOM1, it seems intriguing.

Pretty much everyone is now to LW2 right now, but Beaglerush has started a LW2 campaign (with a ton of other mods) which shows quite a bit of what I mentioned above:

phpBB [video]

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Delthazar
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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#41 » Mon Jan 23, 2017 10:23 pm

I don't know if I have the will for a Long War 2 run. :ohdear I should at least finish one vanilla run first.

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#42 » Tue Jan 24, 2017 12:36 pm

How's that vanilla run coming along?

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Delthazar
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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#43 » Tue Jan 24, 2017 2:20 pm

Stalled for now, still got too many other things to play, though like a goof I keep falling back on known quantities like Stellaris and Overwatch when I should be finishing XCOM 2 or ROM.

XCOM 2 is great though, I can't really think of any raisin to go back to EU/EW, and that was my GOTY the year it came out. I will say that it doesn't run quite as well. FPS is mostly steady in the 40-60 range with occasional dips, which is fine, just not the rock steady 60 of the original.

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Delthazar
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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#44 » Fri Apr 28, 2017 12:05 pm

This works extremely well.

phpBB [video]

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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#45 » Sat Apr 29, 2017 12:46 am

Good find, I did really like that french voice in SR4. I mean it made no sense that my boss went from Russian in SR3 to French in SR4, but this is a world where you can change your voice/gender/everything for just a few dollars.

I guess they didn't want a Russian voice as President :pacdown

My favourite voice pack is probably still Freeman's Mind:
phpBB [video]

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Delthazar
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Re: [XCOM] 2 is coming, aliens won, made snakes, grew tits.

Post#46 » Sat Aug 26, 2017 10:22 am

Yo John there's a Humble Bundle on for the next couple days with a ton of XCOM stuff in it. Caveat: they're all Playstation codes.

https://www.humblebundle.com/2k-playstation-bundle

XCOM is fine on consoles but the Steam versions definitely have advantages: mod support for XCOM 2, noticably better performance for Enemy Unknown/Within versus the PS3 ports, etc.

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Re: [XCOM] A L I E N A C T I V I T Y

Post#47 » Sat Aug 26, 2017 9:39 pm

Yeah, I've been sniffing around the Steam version but 30 bucks for a game that old is a tough sell.

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