The Long War mod team put out two more mods:http://www.pcgamer.com/long-war-dev-rel ... om-2-mods/
One of them adds laser weapons as another weapon tier between magnetic and plasma, though the consensus seems to be that they're too expensive given you'll probably only use them for a month or so. There are conversions however to use laser weapons instead of plasma, which could be fun.
The other I'm more interested in, it both adds more classes and more choices when your guys level up. I'm interested in giving the game another go with these settings.
NEW AND REWORKED CLASSES
SHARPSHOOTER -- While similar to base-game sharpshooter, the player may also take Snap Shot, which turns the sniper into a mobile marksman. Starts with Squadsight.
RANGER -- A pure rifleman, with a pistol as a sidearm. Starts with Light 'Em Up.
ASSAULT -- A shotgun specialist similar to the EU/EW assault, with a sword as a secondary weapon. Starts with Run N' Gun.
SHINOBI -- A stealth, mobility and sword specialist. Can carry rifles or shotguns as a primary weapon. Starts with Phantom.
SPECIALIST -- Similar to base-game specialist. Starts with Haywire Protocol and Aid Protocol.
GUNNER -- Carries a cannon and a pistol. Perks focus on a variety of special shots. Starts with Area Suppression.
GRENADIER -- Carries a rifle or shotgun as a primary weapon, grenade launcher as a secondary. Adds a number of abilities allowing the grenadier to specialize in support or damaging grenades. Starts with Launch Grenade.