[Final Fantasy] We are all Basch.

Take me Kong to the New Donk City where the bananas aren't green and the girls are Diddy.
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John Layfield
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Re: [Final Fantasy] We are all Basch.

Post#501 » Wed Feb 07, 2018 12:06 pm

Don't believe Falcon Critical's lies!

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Falcon Critical
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Re: [Final Fantasy] We are all Basch.

Post#502 » Wed Feb 07, 2018 7:26 pm

Vaan: "I'm Basch von Ronsenburg from Dalmasca!"
Bar Patron: "You don't look like you're old enough to be Basch."
+40% awareness

There's like 3 people in that bar who challenge you and super-raise awareness.

I just left the Garudo village or whatever they are. They totally look like Garr though. My Ashe Monk is a damned good tank. I presume later on sheilds start to block more than staffs, because she blocks like a boss right now. Also I kept casing Blind on Werewolves and they were burning Eye Drops to try to hurt me.

It runs a lot smoother now that Balthier and Fran are ranged.

Also ( Ally Status: KO > Phoenix Down ) is hilarious in how fast party members come back to life, it's practically immortality. I just learned Regen on Fran, so she will now keep protect and regen on Ashe 100%.

Do you have any recommended Gambits?

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True Perception
My hole was almost closed, too, but now I've spread it back open / I could even be comfortable bareback!

Re: [Final Fantasy] We are all Basch.

Post#503 » Wed Feb 07, 2018 7:39 pm

The Garif, you mean? I don't usually use items with Gambits. Burns through them too fast.

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Delthazar
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Re: [Final Fantasy] We are all Basch.

Post#504 » Thu Feb 08, 2018 12:18 am

Falcon Critical wrote:It was frustrating doing that section and getting like 2% from shouting at people. Basically though you just have to go to the inn and you can get it to 100% quick as. You're probably past there already now, but yeah it falls on deaf ears unless you literally head into the resistance HQ.


Jeez. I figured out pretty quickly that testifying to the city guides gets you a 20% boost each (makes sense as the game tells you later the guides are resistance members) and also that you'll get a -20% penalty if you're within earshot of a city guard. So it was barely a five minute sequence, but I guess it could've been five seconds if I thought to go to the inn. :pac

I'm headed into the dynast-king's tomb now, at least if I don't decide to grind a few marks first. I vaguely recall something about fighting Demon Walls in there which can be cheesed somehow, but that was 12 years ago and I have no idea what has and hasn't been rebalanced in this version.

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Falcon Critical
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Re: [Final Fantasy] We are all Basch.

Post#505 » Thu Feb 08, 2018 11:25 am

True Perception wrote:The Garif, you mean? I don't usually use items with Gambits. Burns through them too fast.

I use a couple, Penelo has ended up as my alt-team healer even though her classes are Shikari/Foebreaker - so her heals are weak and she burns out fast. I put ( HP < 50% = Cure ) right over ( HP < 50% = Potion ) meaning she will cast cure every time till she runs out of magic, then throw potions instead. With all the stealing I do I typically have 99 potions.

Phoenix Downs aren't used all that often even when gambited (at least for now), and they're pretty cheap so it's not really a waste I feel. I tried ( MP < 10% = Ether ) on my white mage, but it meant when he got low he just burned through a bunch of them - that's definitely one to control manually.


I've been taking and completing all the hunts as soon as I can, though I messed up with the cockatrice hunt in Giza plains because it had to be done in the dry season, so that's on hold for now.

I tried the first Demon Wall which is optional and couldn't kill it fast enough, the second one you have to fight and have plenty of time. It doesn't like dark elemental magic if you have anyone who can cast that.

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Delthazar
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Re: [Final Fantasy] We are all Basch.

Post#506 » Thu Feb 08, 2018 3:44 pm

I would've had the first Demon Wall if it hadn't X-Zoned Ashe so quickly. I'll go back and run cleanup later.

Re: burning through items too fast, there's a gambit that can control that somewhat by only using the associated item if you have more than 10, but I don't remember how it handles targeting.

I also have a lot of thievery going on. Steal is a great opener that I like to have one squaddie running against any full HP or 90% HP target, possibly along with Poach, but that doesn't proc as often 'cause usually by the time a target is HP critical it's also dead before it casts. Plus I'm pretty sure it pulls from the same loot table as Steal. I don't remember if Mob/Mug is in XII but I'd like to switch to that ASAP.

Anyway, I'm through the tomb, so I'm ready to mull over my second license board choices. How are the Red and Time Battlemage jobs? I'm almost certain I'll want a vanilla White Mage as one of my main three's secondary, and likely a Black Mage secondary, but if the two flavours of battlemage are strong enough I could consider rolling out the Black on one of the backups. I've heard that Red Battlemage in particular can be devastating later on with an Archer, so Fran in my case.

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Falcon Critical
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Re: [Final Fantasy] We are all Basch.

Post#507 » Thu Feb 08, 2018 4:14 pm

Apparently if you're going for 'all classes used' people tend to pair Time Mage with Uhlan because spear dudes are slooooow.

My main party are (in the order I chose them):

Ashe - Monk/Black Mage
Monk is doing a ton of work for me, staves having 30 defense means I block a lot. Slowly working my way around black mage board/chasing swiftness nodes, but probably will mostly be using melee attacks against most mobs. It's a nice option to start throwing giant spells when I find a weakness though. ( Self = Libra ) and as party leader has ( Enemy lowest HP = Attack ).

Fran - Red Battlemage/Archer
Her spells currently are mostly focused on buffs, she buffs herself and Ashe but also has ( Enemy weak to Air = Aero ) since that spell is pretty strong. Once I get haste wherever that is, she'll be throwing that around also. She has ( Enemy HP 100% = Steal ) which for the most part is nice because I don't have to use menus to do it, but occasionally she will run off and just keep trying to steal from a mob that she already stole from instead of fighting.

Balthier - White Mage/Machinist
Mostly focused on healing, so I'm trying to keep the majority of his MP for that purpose. Now that he can use guns he stands back and snipes fools. Adding ( Ashe = Regen ) to Fran is saving him MP and letting him shoot more. I'm considering changing his behaviour from ( Party leader Target = Attack ) to ( Highest HP = Attack ) as a way to get Fran more engaged, but I don't know if that will draw more agro his way.

I have ( Ally status Silence = Vox ) on both Fran and Balthier because silence can ruin my day.

Probably the worst synergies right now are Fran as an archer/my thief, because it means she gets in close to steal before backing away - but for the most part she only needs to stand back against bosses.

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Delthazar
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Re: [Final Fantasy] We are all Basch.

Post#508 » Thu Feb 08, 2018 6:38 pm

Folks seem to talk-up the Archer/Red Battlemage combo in particular 'cause one of the bows can buff the Red Mage's best spell, which is already one of the biggest nukes in the game, at least when fired at enemies with Oil status. So I might build Fran specifically for that synergy and hope Red also gets enough White/Black spells to be practical when nukes aren't necessary.

Penelo will almost certainly get the Monk/White Mage combination, which means Ashe becomes Bushi/Time or Bushi/Black with the other going to Balthier. Normally I'd prefer my big casters to be full ranged but I hear great things about Monk/White tanks.

I wonder just how much I'm likely to need/want Time spells, or if putting Black on my frontline melee party leader in Ashe will feel super awkward, or if not having a Black Mage in my main party at all will hurt me later, even with some Black spells mixed into the other mage classes.

I really appreciate the depth of this system; it's probably the closest FF has ever come to the older systems-heavy RPGs from the west.

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Falcon Critical
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Re: [Final Fantasy] We are all Basch.

Post#509 » Thu Feb 08, 2018 11:30 pm

Yeah especially with the cross class system, it's a smart way around the three character battles.

My Red Mage Fran has Protect/Shell/Regen/Haste which are all great buffs, so definitely not lacking in useful spells. She also has silence and slow which I can throw at hunts and other large beasties. With Ashe now having Blind I can mitigate a lot of damage with control.

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Delthazar
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Re: [Final Fantasy] We are all Basch.

Post#510 » Mon Feb 12, 2018 10:57 am

It occurs to me now that FFXII might actually be my original podcast game. It was 2006, people were only just beginning to throw around the term "podcast" on a regular basis, and sites like 1UP and Joystiq and Gamespot were probably the best at it in the games space. I probably listened to months worth of their shows while wandering around grinding marks or whatever in XII.

And now here I am in 2018, I'm playing a FFXII remaster and listening to a lot of those same people podcasting at different places. 1UP and Joystiq are long dead, but most of their hosts are still around at places like Polygon or doing independent podcasts like Rebel FM, and nearly everyone who was on Gamespot's The Hotspot in 2006 is at Giant Bomb now.

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Falcon Critical
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Re: [Final Fantasy] We are all Basch.

Post#511 » Mon Feb 12, 2018 12:29 pm

I'm actually finding myself more engaged in the story than I expected, creating a wrinkle for podcast/stream watching at the same time. It runs nicely in a window though, so it's easy to tab out and it pauses when you do.

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Delthazar
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Re: [Final Fantasy] We are all Basch.

Post#512 » Wed Feb 14, 2018 8:40 pm

Yeah, same. Plus I've forgotten at least 90% of the story, plus a big part of the raisin why the storytelling works so well for me is probably thanks to the dialogue flourishes.

One sticking point I do have though is with Vayne. The story does a great job picking the right moments to interject the Archadia stuff into our usual POV, but maybe doesn't always do a great job using those opportunities to the fullest. With Vayne in particular, at least up to the events at/concurrent to Mt. Bur-Omisace, there's a lot of tell and not quite enough show, as if most of what makes Vayne the threatening menace the characters keep talking about is all happening just offcamera or just a few seconds before the camera gets through the door, while the lion's share of what's really interesting over in Archades is all coming from the Judges.

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Delthazar
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Re: [Final Fantasy] We are all Basch.

Post#513 » Wed Feb 14, 2018 9:32 pm

Listening to pods and running marks before I head off to the Stillshrine. Boy the Waterways got dangerous while I was away. These Malboro Kings are wrecking my shit.

e: Lhusu is probably worse. There's one weird mob here who can chase me across zones too, so that's an endless string if wipes forcing me to abandon the checkpoint save. I should probably just run these marks later.

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HunterF
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Re: [Final Fantasy] We are all Basch.

Post#514 » Wed Feb 14, 2018 9:41 pm

https://play.google.com/store/apps/deta ... nian&hl=en

Huh. I'ma hafta check that out.

Edit: Okay, so far this game seems poppin' fresh.

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True Perception
My hole was almost closed, too, but now I've spread it back open / I could even be comfortable bareback!

Re: [Final Fantasy] We are all Basch.

Post#515 » Wed Feb 14, 2018 11:07 pm

Hmm. Not a fan of the cell phone games, usually, especially since they tend to be resource hogs, but that does look good. I'll think about it. Lord knows I already have enough to vore up my time...

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DHerder222
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Re: [Final Fantasy] We are all Basch.

Post#516 » Wed Feb 14, 2018 11:09 pm

I was really considering it, but I think that plus Brave Exvius would be a bit too much for me.

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John Layfield
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Re: [Final Fantasy] We are all Basch.

Post#517 » Wed Feb 14, 2018 11:27 pm

Record Keeper is a neat FF mobile game if you make sure to actually space it out. But, of course, the goal is to get you to blow your wad early and be tempted by the microtransactions.

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Falcon Critical
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Re: [Final Fantasy] We are all Basch.

Post#518 » Thu Feb 15, 2018 11:50 am

Delthazar wrote:Listening to pods and running marks before I head off to the Stillshrine. Boy the Waterways got dangerous while I was away. These Malboro Kings are wrecking my shit.

e: Lhusu is probably worse. There's one weird mob here who can chase me across zones too, so that's an endless string if wipes forcing me to abandon the checkpoint save. I should probably just run these marks later.

I didn't have too much trouble with the Malboros, they're weak to wind I think so I had Fran and Ashe hammering them with Aero.

Two areas I did go into then have to abandon were Lhusu Mines (even blinding the headless dudes they still hit way too hard right now, eating all my MP) and the caves where you fight Adrammelech. Most of the stuff in there was fine but that boss fight was kicking my ass. Got him down to half one time but then his behaviour shifted and we were stuck in a defense loop. A similar thing happened with that White Chocobo. I was patting myself on the back for having a mostly ranged party in the first phase, but when the second phase started it was immune and just wrecking me. Now that I've looked up the strategy for that one I'm not sure I would have figured it out organically.

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Delthazar
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Re: [Final Fantasy] We are all Basch.

Post#519 » Fri Feb 16, 2018 10:31 pm

If you haven't already done so, I totes recommend setting up Balance as an "oh shit" gambit. I have it on Ashe with Foe: Character HP < 30%, but the lower the better, especially once your max HP is in the multiple thousands.

I wonder if it's the only offensive technik with a strong use case. Has anyone got much use out of Horology or Numerology, etc.?

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True Perception
My hole was almost closed, too, but now I've spread it back open / I could even be comfortable bareback!

Re: [Final Fantasy] We are all Basch.

Post#520 » Fri Feb 16, 2018 10:58 pm

How do you get those to do high damage? Both barely reached double digits when I tried using them on flyers.

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Falcon Critical
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Re: [Final Fantasy] We are all Basch.

Post#521 » Sat Feb 17, 2018 2:56 pm

Delthazar wrote:If you haven't already done so, I totes recommend setting up Balance as an "oh shit" gambit. I have it on Ashe with Foe: Character HP < 30%, but the lower the better, especially once your max HP is in the multiple thousands.


Looked that up, since it's [Time Magic 4] Ashe can't learn it but Fran can, so I set that gambit on her. Currently I've got Balthier on ( Ally HP < 40% = Curaga ) so it's unlikely to fire much unless I try specific gambit builds to trigger it.

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Delthazar
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Re: [Final Fantasy] We are all Basch.

Post#522 » Sat Feb 17, 2018 3:10 pm

As long as yer gettin' hit hard enough to trigger the Balance gambit it should still get some damage in even if Curaga casts first. It'll just be somewhat less impactful than it would be if her HP were still low. And it can be a lifesaver for those times when yer healer is busy or incapacitated.

I find myself opening up on groups 3+ with Gravity, and often finishing with Balance if the fight is tough enough to activate it. This translates to damage output in the thousands for a relatively low MP cost. Plus Balance is non-elemental (I think) so the only real counter is Reflect.

Been getting some good use out of Immobilize as well. It can be extremely useful in some zones like the plains or the jungle where enemies bunch up a lot.

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Falcon Critical
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Re: [Final Fantasy] We are all Basch.

Post#523 » Sat Feb 17, 2018 3:24 pm

I found an accessory just now which ignores reflect on enemies, which seems pretty sweet. Fran of course has the 'Thief's Gloves' right now to nick the good shit.

All three of my main party are currently wearing robes/mage hats, though looking at the stats there doesn't seem to be much difference between armour types of each tier... like my current hat/robe are 37/37 which is more than light armour 31/35 and heavy 32/44.

I was wrong in my previous post, balance is [Time Magic 3] because [Time Magic 4] in Zodiac Age is exclusive to time mage with the powerful Haste and Gravity spells. So it looks like I won't be using your combo!

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Falcon Critical
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Re: [Final Fantasy] We are all Basch.

Post#524 » Sun Feb 18, 2018 1:23 pm

Some of the incidental dialogue in Archades is pretty funny. There's a lady waiting for some craftsman from Giza who is like 10 steps down the road worrying that he lost his guide. Better though, is a dude who bought his wife a necklace for their anniversary, but misplaced it. Spoke to a woman a little way down the same street, she found a necklace in the back of her wardrobe, figured she had forgotten about it and sold it :pac

The Oversoul mob in in The Necrohol of Nabudis is probably the most annoying mob I've come across. It teleports causing lost targeting constantly, it nukes your mana to zero, and then seemingly when it dies it 100% just takes someone with it. I mean I have gambits set up to rez, but still annoying.

Is it just me or is the 'Sash' accessory really powerful. It gives +20 speed where most of the party have ~30 base speed, plus you're immune to slow and take half damage from fire. I wonder how that +20 speed compares to haste.

--edit--
Okay the more I walk around this city the more I'm getting a missed connections vibe. Feels like I'm going to be asked to get friendly with the populace.

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Delthazar
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Re: [Final Fantasy] We are all Basch.

Post#525 » Sun Feb 18, 2018 1:37 pm

There's a handful of NPC interactions like that in Rabanastre as well, which I keep forgetting to go back and continue. Like that one Viera sitting next to those long narrow stairs who has a pretty long dialogue path which picks up again after story events. Gotta remember to talk to her whenever I'm in town.

I haven't seen a Sash yet, but I'm quite a ways behind you. Just leaving Mt. Bur-Omisace for Archades. But even with speed buffs like that I'm probably still likely to keep my Golden Amulets equipped for double LP gain most of the time.

But I also kinda like the idea of setting everyone up with that auto-Reflect accessory. Hmm.

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