[Stellaris] Actual Universalis

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Deltron
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Re: [Stellaris] Actual Universalis

Post#76 » Sun May 07, 2017 3:23 pm

Yeah, plus terraforming will only get you so far re: new spots for spaceports, and orbital habitats can't built spaceports and don't boost the navy cap. So everyone's kinda stuck gunning for techs and traditions. Everyone playing with smaller caps probably also means fewer cruisers and battleships in the field (or nothing but, maybe, later on) or more corvettes and destroyers.

Something else I've noticed on this tiny-ass map is that with fewer overall active empires, defensive alliances feel a bit more complicated. My northwestern neighbor loves me and we have a pact, but my northeastern neighbor is hostile towards me... but they also share a pact with the NW dudes, so no war can happen there without dragging in a friend on the wrong side. We're stuck glaring at each other across our (incredibly cramped) borders. That system they took on my southwestern extremity will never be mine. :mad

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Deltron
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Re: [Stellaris] Actual Universalis

Post#77 » Sun May 07, 2017 5:52 pm

That game was starting to feel like a slog so I rerolled. Created myself a new empire of oligarchic xenophile-egalatarian-materialist space cats called the Spacecataz. They're fleeting and sedentary, because they're cats. As soon as they've napped and eaten, they might get around to imposing their will on the galaxy, or just lay around in the sunbeams on Great Sphinx projected by their home star, which they call Warmball.

I did split the starter corvette fleet into three single ships (Claw Brigades 1 through 3) to wander around exploring though. That's my usual approach to earlygame pokery since my first science ship (in this case, the good ship SCZ What Is That Thing) is always busy surveying the home system.

I bumped the galaxy size up to small from tiny (tiny is too tiny!) and I'm trying a ring-shaped galaxy for the first time.

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Deltron
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Re: [Stellaris] Actual Universalis

Post#78 » Tue May 09, 2017 1:37 pm

1.6 is up and there's some free DLC for the anniversary.

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Falcon Critical
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Re: [Stellaris] Actual Universalis

Post#79 » Tue May 09, 2017 6:19 pm

That Peacock race look awesome.

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Deltron
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Re: [Stellaris] Actual Universalis

Post#80 » Sun May 14, 2017 3:46 pm

John Layfield wrote:Factions are still mostly meaningless but are now meaningless with more numbers.


Oh yeah, I was playing around with a new game last night and I saw a ton of faction events happening in other empires. At least three or four instances of foreign factions shifting their governments to different ethics. I don't think I ever saw that before 1.6

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John Layfield
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Re: [Stellaris] Actual Universalis

Post#81 » Sun May 14, 2017 4:08 pm

Interesting. Might jump back and try it out once I've finished Persona.

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