Heh, yeah, those train stations in particular are really something. I'd be hopeless in Japan.
I'm about five or six hours in, right at the point where everything is unlocked and you have full control over how you spend your time. I'm trying to organize my thoughts amidst a whole lotta internal squealing.
- This is probably the most stylish game I've ever played and I dunno how far back I'd have to go just to find something comparable. Jet Set Radio maybe.
- The combination of traditional SMT guitar with 70s funk and chill-ass Chrono Trigger-y basslines is amazing and maybe the best soundtrack this series has ever done.
- I'm not quite used to the movement and camera yet. Something about the momentum feels a little different and the camera looks like it drifts a bit sometimes.
- Some scenes are really
visually busy in ways that sometimes feel a little distracting, especially in the city and the school, but I'll get used to it. A tad less chatter might've helped, or non-repeating chatter, once you've already seen a particular line.
- Combat is basically perfect without changing up the Persona flow too much. A little tighter, a little quicker, some nice QOL additions. Just right.
- As for the bigger combat changes, the return of guns is really cool without being too overpowered, but most importantly, demon negotiation is FINALLY back and largely unchanged from P1/P2, aside from being quicker, so that made me really really happy. Having a new option for quick battle resolution besides "knock down, knock down, all-out, done" is really great and it works well as a Shuffle Time replacement. This is the crown jewel of the P5 combat system in my opinion and probably my favourite thing about the gameplay so far.
Slight spoilerly story things for the first few hours...