[Civilization] CANADA THOUGH

I'm ready go tonight. There's a party, alright. We don't need the raisin for joy, oh yeah. Tick down to midnight.
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Delthazar
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Re: [Civilization] SCOTLAND THOUGH

Post by Delthazar » 2 months ago

Here's the debut gameplay stream for the Maori.



I dig them doing this every week.

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Delthazar
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Re: [Civilization] SCOTLAND THOUGH

Post by Delthazar » 2 months ago

Ha HAAAAAAA~!



HOW YA LIKE ME NOW? HOW YA LIKE ME NOW? HOW YA LIKE ME NOW? UH!

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DHerder222
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Re: [Civilization] CANADA THOUGH

Post by DHerder222 » 2 months ago

You guys get an ice hockey rink as your unique building?

...Is that an insult, a compliment or a simple acknowledgement of reality?

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Delthazar
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Re: [Civilization] CANADA THOUGH

Post by Delthazar » 2 months ago

Scotland got stuck with golf courses, of all things, so it's expected. :pac Some civs are inevitably gonna be drawing from the shallower end of the historical pool in terms of buildings and improvements, especially colonial or semi-modern civilizations.

Like, the only other thing that comes to mind would be the "Diefenbunker," and I'm okay not getting those if it also means getting a better leader than Diefenbaker, even if that portmanteau is delicious.

e: full deets
Canada – Wilfrid Laurier

Leader Ability - The Last Best West - Farms may be built on Tundra. After Civil Engineering, may build farms on Tundra Hills as well. The cost of purchasing snow and tundra tiles is reduced by 50%. Extraction rate of all consumable (strategic? Accumulated?) resources is doubled on Snow, Snow Hills, Tundra, and Tundra Hills tiles.

National Ability - Four Faces of Peace - Cannot declare or be the target of surprise wars, or declare war on citystates. Gain +100% Favor from emergencies or scored competitions. Gain +1 Favor for every 100 Tourism.

Unique Unit - Mountie - Light Cavalry unit (replaces Cavalry?). Can create a National Park. +5 Combat Strength when fighting within 2 tiles of a National Park. Additional +5 if you own that park.

Unique Infrastructure - Ice Hockey Rink - Only may be built on tundra or snow, one per city. Provides +2 Appeal and +1 Amenities. +1 Culture for each adjacent Snow, Snow Hills, Tundra, or Tundra Hills tile. Unlocking Flight provides Tourism. Unlocking Professional Sports provides +2 Production and +2 Food. Provides +4 Culture if adjacent to an Entertainment Complex with a Stadium.

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Falcon Critical
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Re: [Civilization] CANADA THOUGH

Post by Falcon Critical » 2 months ago

It's cool (heh) to have a civ that can make that tundra do some work, seems a solid turtley civ all around. Mounties creating national parks seems amusing to me.

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Delthazar
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Re: [Civilization] CANADA THOUGH

Post by Delthazar » 2 months ago

I love that Mountie feature because National Parks normally require the use of a Naturalist, which are always pretty expensive and can only be purchased with Faith, for whatever raisin.

A Mountie by contrast should be more-or-less the same normal production time/cost as any other light cav, and purchasable with normal Gold, so probably way more manageable for non-religious players by the time they become available. It'll be even better if they unlock before Naturalists, too.

Canadian National Parks also giving defensive adjacency buffs is pretty sweet considering they're four-tiles large.

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John Layfield
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Re: [Civilization] CANADA THOUGH

Post by John Layfield » 2 months ago

Why isn't the leader Mackenzie King's ghost dogs? Boycotting.

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DHerder222
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Re: [Civilization] CANADA THOUGH

Post by DHerder222 » 2 months ago

So there's 2 left to reveal, right? Or 3?

I'm hoping the Ottomans/Turkey get a nod, I know they've been in most past titles but it'd still be a bit odd to completely leave them out.

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Delthazar
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Re: [Civilization] CANADA THOUGH

Post by Delthazar » 2 months ago

Canada is the third of eight new Civ reveals, I think. Plus there'll be a ninth new leader for an existing Civ, if the leak is accurate, which so far it has been for everything else.
Spoiler :
Ottomans are indeed on the list if I remember correctly, with Suleiman returning again as their leader.

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Falcon Critical
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Re: [Civilization] CANADA THOUGH

Post by Falcon Critical » 2 months ago

I have to say, all these changes are making me want to give Civ 6 another go.

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cybersix
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Re: [Civilization] CANADA THOUGH

Post by cybersix » 2 months ago

I'm disappointed that the Mounties don't have the Shawinigan Handshake as their special ability.

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Delthazar
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Re: [Civilization] CANADA THOUGH

Post by Delthazar » 2 months ago

Our unique ability giving us immunity to surprise wars should also be nullified if a pie to the face is involved.

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Delthazar
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Re: [Civilization] CANADA THOUGH

Post by Delthazar » 2 months ago

:can The weekly gameplay stream is going up in fifteen minutes. :can


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Delthazar
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Re: [Civilization] CANADA THOUGH

Post by Delthazar » 2 months ago

holy shit



buckle the fuck up if you decide to settle the coasts when the new expansion hits.

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Delthazar
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Re: [Civilization] CANADA THOUGH

Post by Delthazar » 2 months ago

Inca time. Pachacuti time.



America, Canada, Cree, Aztec, Mapuche, Inca... I think this is the fullest house we've had in the Americas in Civ. 🤔

This continues the apparent trend in Gathering Storm of most of these new civs making use of normally unfriendly tiles in new and unique ways. Maori with the oceans, Canada with tundra, Inca with mountains.

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Delthazar
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Re: [Civilization] CANADA THOUGH

Post by Delthazar » 1 month ago

usual reveal stream, whattup



e: how could I forget the Inca reference of record



Image

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Delthazar
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Re: [Civilization] CANADA THOUGH

Post by Delthazar » 1 month ago

Mali!



I like Mali. Those dudes know how to lay down a certified banger. I look forward to hearing their soundtrack. Anyway, they'll be a heavily economic civ.
UNIQUE DISTRICT – SUGUBA
This replacement for the Commercial Hub allows Mali to purchase Units, Buildings, and Districts at a reduced cost, with either Gold or Faith. Also provides additional Gold for adjacent Holy Sites, tiles containing a River edge, and bonus Gold for every two adjacent District tiles.

UNIQUE ABILITY – SONGS OF THE JELI
Provides City Centers with additional Faith and Food for every adjacent Desert and Desert Hills tile. Mines provide less Production to the city, but grant additional Gold output. Mali may purchase Commercial Hub district buildings with Faith, but suffer an overall Production penalty when constructing buildings or training units.

UNIQUE UNIT – MANDEKALU CAVALRY
This Medieval-era unit replaces the Knight and prevents Mali Trader units from being plundered, as long as they are on a land tile within four tiles of a Mandekalu Cavalry unit. Combat victories provide Gold equal to the unit’s base Combat Strength.

MANSA MUSA UNIQUE ABILITY – SAHEL MERCHANTS
International Trade Routes grant Gold for each flat Desert tile within the originating city’s borders, and Sahel Merchants unlocks an additional Trader slot whenever Mali enters a Golden Age.

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Falcon Critical
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Re: [Civilization] CANADA THOUGH

Post by Falcon Critical » 1 month ago

Wow yeah it continues with your observation that they're adding civs that use the difficult terrain tiles to their advantage, and this looks like Civ V's Venice without the single city limit. Gold for DAYS.

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Delthazar
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Re: [Civilization] CANADA THOUGH

Post by Delthazar » 1 month ago

Mali stream.



#gold

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DHerder222
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Re: [Civilization] CANADA THOUGH

Post by DHerder222 » 1 month ago

Their theme song is awesome.

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Delthazar
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Re: [Civilization] CANADA THOUGH

Post by Delthazar » 1 month ago

'sup Sweden.



Seems like a generalist, with fairly strong abilities in the science, culture, and diplomacy styles, and bonuses for spreading across as many kinds of terrain as possible.

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Falcon Critical
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Re: [Civilization] CANADA THOUGH

Post by Falcon Critical » 1 month ago

Yeah seems pretty cool, and they don't have the imba self healing infantry anymore which is nice (for everyone else). The Nobel Prize mechanic is interesting, I wonder which civs will have natural advantages in that.

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Delthazar
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Re: [Civilization] CANADA THOUGH

Post by Delthazar » 1 month ago

Sweden stream.



I'm actually more interested in seeing the new World Congress stuff though.

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Delthazar
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Re: [Civilization] CANADA THOUGH

Post by Delthazar » 3 weeks ago

DHerder222 wrote:
2 months ago
So there's 2 left to reveal, right? Or 3?

I'm hoping the Ottomans/Turkey get a nod, I know they've been in most past titles but it'd still be a bit odd to completely leave them out.
Here you go.


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DHerder222
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Re: [Civilization] CANADA THOUGH

Post by DHerder222 » 3 weeks ago

Very nice! They even gave him a pretty epic hat.