[Civilization] CANADA THOUGH
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [Civilization] MISTAH PRIME MINISTAH!
Not that far north, no. And they're probably unique enough for a strong case to be made for 'em, too. I'd like to see Haida first but the Inuit would also be a really cool addition.
Any arguments against Canada died the second Australia went in. Our two countries are pretty damn similar, for good and ill. Canada is kinda just Australia North. Australia is kinda just Canada South.
But at least we get the Cree this time.
Any arguments against Canada died the second Australia went in. Our two countries are pretty damn similar, for good and ill. Canada is kinda just Australia North. Australia is kinda just Canada South.
But at least we get the Cree this time.
- John Layfield
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Re: [Civilization] MISTAH PRIME MINISTAH!
SCOTLAND THOUGH
What were they thinking? You already have Victoria talking about the United Kingdom in Civ 6, that includes Scotland, you dullards, so don't @ me with "she means just England". There's like 800 better picks in Asia, Africa and the Americas. We're a small step away from the fucking Confederate States of America getting in now.
If you have to do Europe, bring back Venice. Try the Papal States. The Hanseatic League. Use your damn imaginations.
What were they thinking? You already have Victoria talking about the United Kingdom in Civ 6, that includes Scotland, you dullards, so don't @ me with "she means just England". There's like 800 better picks in Asia, Africa and the Americas. We're a small step away from the fucking Confederate States of America getting in now.
If you have to do Europe, bring back Venice. Try the Papal States. The Hanseatic League. Use your damn imaginations.
- John Layfield
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Re: [Civilization] MISTAH PRIME MINISTAH!
I don't even hate Scotland. Scotland was one of my Civ 5 mod projects (with Robert the Bruce, natch). But to spend money on Scotland? To develop it, or to buy it? BRITAIN doesn't spend money on Scotland in real life!
- Falcon Critical
- Got Seniority
- Posts: 4616
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [Civilization] MISTAH PRIME MINISTAH!
This is a helluva idea for a mod.
https://waypoint.vice.com/en_us/article ... -trump-mod
I wouldn't mind seeing more mods like this for other active world leaders. And for future Civilization games, it maybe serves as a design prompt: leader bonuses should probably be a thing that changes or fluctuates over time, depending perhaps on the user's playstyle, rather than being totally static from 4000BC to 2050AD.
https://waypoint.vice.com/en_us/article ... -trump-mod
I wouldn't mind seeing more mods like this for other active world leaders. And for future Civilization games, it maybe serves as a design prompt: leader bonuses should probably be a thing that changes or fluctuates over time, depending perhaps on the user's playstyle, rather than being totally static from 4000BC to 2050AD.
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [Civilization] MISTAH PRIME MINISTAH!
https://www.youtube.com/watch?v=yUgDHpcWAAEJohn Layfield wrote:Use your damn imaginations.
This is about as crowded as South America has been in a Civ game, yeah?
- DHerder222
- Pollmaster General / Tournament Grandmaster / Keeper of the GURPS Solis
- Posts: 4451
Re: [Civilization] MISTAH PRIME MINISTAH!
I'll give Scotland one thing: It's got a pretty spiffy theme. This might be the first non-bagpipe version I've ever heard:
https://www.youtube.com/watch?v=UYa9R7AkzzQ
https://www.youtube.com/watch?v=UYa9R7AkzzQ
- Falcon Critical
- Got Seniority
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Re: [Civilization] MISTAH PRIME MINISTAH!
The song is not unexpected, but yeah it's odd hearing other instruments play it.
- DHerder222
- Pollmaster General / Tournament Grandmaster / Keeper of the GURPS Solis
- Posts: 4451
Re: [Civilization] MISTAH PRIME MINISTAH!
You know, it doesn't seem too farfetched for a game like Civ 6 to just go for having dozens and dozens of cultures to choose from. Have they announced a limit/end to the additions?
- Delthazar
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- Posts: 12001
Re: [Civilization] MISTAH PRIME MINISTAH!
There's never announced limits for DLC or expansions 'cause that would set expectations which might not necessarily be totally realistic. Generally speaking, as long as people keep buying, new stuff will keep being added.
I think the most expansions a Civ has had was three. Though these days new civs tend to be released between large expansions, too.
I think the most expansions a Civ has had was three. Though these days new civs tend to be released between large expansions, too.
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [Civilization] MISTAH PRIME MINISTAH!
I guess Rise & Fall is out, along with a fairly substantial free patch. I'll probably hold off for a bit or at least go read some reviews first. Some of the bits and pieces in the patch sound pretty good.
Oh, uh, I forgot to pause by Humble Monthly sub for February, so I have a spare copy of Civ VI and the Aussie and Viking DLC packs if anyone wants 'em. Check the system requirements first though.
Spoiler for patch notes :
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [Civilization] SCOTLAND THOUGH
The Civ channel on YouTube is streaming... rain?
https://www.youtube.com/watch?v=fgrphndbpgE
I guess they might be teasing a second Civ 6 expansion, another wave of individual civ DLC ( ) or maybe even a new game entirely a la something on the mobile scale, or a CivRev at the largest, since they'd never announce Civ 7 this early.
If it's a new expansion, I'm betting it'll introduce some new dynamic weather mechanic. I'm thinking of Europa Universalis and Hearts of Iron where changing weather patterns can positively/negatively affect production, movement, battles, etc. Any Civilization equivalent would probably be less hardcore though.
Elsewhere, Thor brought up the possibility of natural disasters.
https://www.youtube.com/watch?v=fgrphndbpgE
I guess they might be teasing a second Civ 6 expansion, another wave of individual civ DLC ( ) or maybe even a new game entirely a la something on the mobile scale, or a CivRev at the largest, since they'd never announce Civ 7 this early.
If it's a new expansion, I'm betting it'll introduce some new dynamic weather mechanic. I'm thinking of Europa Universalis and Hearts of Iron where changing weather patterns can positively/negatively affect production, movement, battles, etc. Any Civilization equivalent would probably be less hardcore though.
Elsewhere, Thor brought up the possibility of natural disasters.
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [Civilization] SCOTLAND THOUGH
Turns out we both called it: weather, disasters, and climate change concerns, coming February 14 in the Gathering Storm expansion.
https://kotaku.com/civilization-vi-gath ... 1830567459
https://www.youtube.com/watch?v=trNUE32O-do
https://kotaku.com/civilization-vi-gath ... 1830567459
https://www.youtube.com/watch?v=trNUE32O-do
- Falcon Critical
- Got Seniority
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Re: [Civilization] SCOTLAND THOUGH
Pretty sure the Maori/Pacific Island civ hinted at is at least partially inspired by Moana. That narrator character continues to be very weird looking especially when most of the other characters don't seem to have anime-face. It's like a more distracting version of the upcoming Battle Angel Alita.
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [Civilization] SCOTLAND THOUGH
Heh, I had that exact same thought about Alita, too.
so, a basic feature rundown...
- Nine new leaders across eight new civilizations, which I believe matches the previous expansion. No doubt Firaxis will announce 'em the same way leading up to launch, so... get ready for lots of speculation.
- Environmental disasters and hazards, such as earthquakes, blizzards, sandstorms, volcanoes, and floods, with the possibility of some kinda scaling severity, probably connected to however climate change is represented mechanically
- Resources like coal and oil now require additional power plants, which come with the expected drawbacks. Renewables are also being added for greener players.
- World Congress! And with it some kinda diplomatic victory condition. Finally. Treaties, promises, global favour and social influence, votes on global resolutions, etc. A new tech era will be added to accommodate a lot of this. More hooks into the new climate systems will also be here.
- Scenarios, but, uh, raise yer hand if you ever play scenarios in Civ games, I dunno
and probably a lot more details I haven't seen 'cause I haven't read through the full blog post yet
https://civilization.com/news/entries/c ... y-14-2019/
so, a basic feature rundown...
- Nine new leaders across eight new civilizations, which I believe matches the previous expansion. No doubt Firaxis will announce 'em the same way leading up to launch, so... get ready for lots of speculation.
- Environmental disasters and hazards, such as earthquakes, blizzards, sandstorms, volcanoes, and floods, with the possibility of some kinda scaling severity, probably connected to however climate change is represented mechanically
- Resources like coal and oil now require additional power plants, which come with the expected drawbacks. Renewables are also being added for greener players.
- World Congress! And with it some kinda diplomatic victory condition. Finally. Treaties, promises, global favour and social influence, votes on global resolutions, etc. A new tech era will be added to accommodate a lot of this. More hooks into the new climate systems will also be here.
- Scenarios, but, uh, raise yer hand if you ever play scenarios in Civ games, I dunno
and probably a lot more details I haven't seen 'cause I haven't read through the full blog post yet
https://civilization.com/news/entries/c ... y-14-2019/
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [Civilization] SCOTLAND THOUGH
Wow, yeah, there's a ton more in that blog than what's been summarized.
Have a stream. Actual gameplay starts at like 18:00. Seems a fair number of changes have been made to existing civs and basic systems, too.
https://www.youtube.com/watch?v=NChGloy1Cxw
...and a list of the new civs/leaders leaked at CivFanatics, but who knows if it's accurate. ('course, the leaks prior to Rise & Fall turned out to be real, I think, so... question marks?)
Have a stream. Actual gameplay starts at like 18:00. Seems a fair number of changes have been made to existing civs and basic systems, too.
https://www.youtube.com/watch?v=NChGloy1Cxw
...and a list of the new civs/leaders leaked at CivFanatics, but who knows if it's accurate. ('course, the leaks prior to Rise & Fall turned out to be real, I think, so... question marks?)
Spoiler :
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [Civilization] SCOTLAND THOUGH
Rise & Fall was cheap so I grabbed it. I'll take a look tonight. Really been looking forward to taking the Cree out for a spin all these months.
Speaking of expansions... first Gathering Storm civ/leader revealed
https://www.youtube.com/watch?v=UlLlHGD5w6U
So far that spoiler'd leak is correct. (with only one data point, mind. ...WITH ONE PRECINCT REPORTING WE ARE READY TO PROJECT THE LEAK IS SO FAR ACCURATE. - wolf blitzer, probably)
Speaking of expansions... first Gathering Storm civ/leader revealed
https://www.youtube.com/watch?v=UlLlHGD5w6U
So far that spoiler'd leak is correct. (with only one data point, mind. ...WITH ONE PRECINCT REPORTING WE ARE READY TO PROJECT THE LEAK IS SO FAR ACCURATE. - wolf blitzer, probably)
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [Civilization] SCOTLAND THOUGH
Big fan of Rise & Fall's Historic Moments feature so far
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [Civilization] SCOTLAND THOUGH
That leaked list of new civs is 2 for 2.
https://www.youtube.com/watch?v=KjFRHoxUSLU
They can't harvest resources, but I don't know how much of a drawback that is for most people unless there's benefits to harvesting vs. improvements that I'm unaware of. No Great Writers and no Great Work slots on their Amphitheatre replacement sorta puts a nail in their prospects for a cultural victory unless you get really lucky in other areas.
https://www.youtube.com/watch?v=KjFRHoxUSLU
Starting in the sea is a really cool unique feature, I don't think we've seen anything remotely close to that before, and getting all Sailing/Shipbuilding/enhanced embarkment right away is a pretty big deal, especially on archipelago maps - or the Real Earth maps, since this would let you snipe Australia.Leader Ability - Kupe’s Voyage - Starts in the Ocean, and receives +2 science and +2 culture each turn before settling. When you settle the first city, receive +1 population and a free builder. The Palace grants +3 housing and +1 amenities.
National Ability - Mana - Begins the game with the Sailing and Shipbuilding technologies, and the ability to enter ocean tiles. Embarked units gain +2 movement and +5 strength. Unimproved forests and rainforests grant +1 production, increased with the Conservation civic. Fishing boats grant +1 food, and culture bomb adjacent tiles. Resources cannot be harvested. Great Writers cannot be earned.
Unique Unit - Toa - Replaces the Swordsman. Has the Haka War Dance ability, which reduces the strength of adjacent enemies by 5.
Unique Infrastructure - Pa - Unique improvement, only buildable by Toa. Provides a defensive bonus to units fortified on it. Heals units that end their turns on it.
Unique Infrastructure - Marae - Replaces the Amphitheatre. Provides +2 culture and +2 faith to all passable features in the city, and +2 Tourism after flight. Costs no maintenance. Has no Great Work slots.
They can't harvest resources, but I don't know how much of a drawback that is for most people unless there's benefits to harvesting vs. improvements that I'm unaware of. No Great Writers and no Great Work slots on their Amphitheatre replacement sorta puts a nail in their prospects for a cultural victory unless you get really lucky in other areas.
- Falcon Critical
- Got Seniority
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Re: [Civilization] SCOTLAND THOUGH
The animations on Kupe are cool, but the narrator's pronunciation of Maori words is a bit cringey. Kamehameha in the previous game also had the 'cross oceans from the start' feature, which is fun and helped you scoop up those ancient ruins that noone else could get to until the renaissance.
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [Civilization] SCOTLAND THOUGH
Whoa, I totally blanked on Kamehameha. It hasn't been that long since I last played Civ V, and yet, whoosh.
In most ways I think I like this Maori concept better, but we'll see how the AI handles the ocean start. I assume on a Real Earth map they should always beeline towards New Zealand, yeah? It'll be kinda wild if that's randomized.
In most ways I think I like this Maori concept better, but we'll see how the AI handles the ocean start. I assume on a Real Earth map they should always beeline towards New Zealand, yeah? It'll be kinda wild if that's randomized.
- Falcon Critical
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Re: [Civilization] SCOTLAND THOUGH
I mean they shouldn't beeline towards NZ, because even on larger world maps NZ is like 4 tiles, max. If anything taking control of all the pacific islands would be better living because there'd at least be a lot of shoreline/fish. Then again the same problem arises, where unless your map is of the SW pacific probably most of those islands aren't big enough to matter.
- Delthazar
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Re: [Civilization] SCOTLAND THOUGH
Especially 'cause I've never seen Indonesia take those islands, which is odd. In my games they've always gone straight for Africa, usually leaving nothing but their capital in their own neighborhood, while Japan and Australia always like to hit mainland Asia via China and ignore the islands completely.Falcon Critical wrote: ↑Wed Dec 05, 2018 11:31 amIf anything taking control of all the pacific islands would be better living because there'd at least be a lot of shoreline/fish.
Maori could snipe a lot of space everyone else is bypassing, assuming their own AI doesn't land them in Alaska or something. Heh, the Americas are gonna be pretty crowded this time around since it looks like the leaks are all coming true.