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Re: [Civilization] CANADA THOUGH

Posted: Tue Jan 22, 2019 11:37 am
by Falcon Critical
Janissaries consuming a unit of population is a weird drawback, especially when it doesn't happen in conquered cities. I wonder if this is exploitable against AI Suileman, squeeze his cities to make him train Janissaries and nerf his own population.

Re: [Civilization] CANADA THOUGH

Posted: Wed Jan 23, 2019 11:52 am
by Delthazar
That sounds like it could be a pretty viable tactic, yeah. Unless the Ottoman AI is getting specific adjustments, I kinda doubt the overall game AI in Civ VI weighs population when producing units unless it's a Settler, and even then, maybe not? I don't usually watch them that closely during land grab phases.

Re: [Civilization] CANADA THOUGH

Posted: Wed Jan 23, 2019 1:53 pm
by Delthazar
In Civ-adjacent news, Jon Shafer's At The Gates is out. I'm not quite ready to pull the trigger on it, plus supposedly it's going up with some AI problems, but I can't wait to hear the reactions from the more-hardcore-than-I-am Civ community, which kinda always seems to be at war with one another over various strategy game minutiae.

At the very least it's gonna be a fun couple weeks of Austin/Rob Waypoint Radio content.

Re: [Civilization] CANADA THOUGH

Posted: Wed Jan 23, 2019 5:02 pm
by Falcon Critical
I saw PC Gamer gave it a 57 which has made me hold off till I see more coverage.

Re: [Civilization] CANADA THOUGH

Posted: Tue Jan 29, 2019 12:57 pm
by Delthazar
Oh yeah, Phoenicia.



Sounds like a strong maritime civ in the short-term and more of a generalist in the long-term. Could be fun to put 'em in the same game as Maori and see who rules the coasts - and who survives climate change.

Re: [Civilization] CANADA THOUGH

Posted: Tue Jan 29, 2019 1:54 pm
by Falcon Critical
That 'naval units fully heal in one turn' sounds pretty hot and moving the capital seems like an interesting mechanic.

Re: [Civilization] CANADA THOUGH

Posted: Wed Jan 30, 2019 1:10 pm
by Falcon Critical
There's a video out now about the environmental changes and effects. Between these and the future era technologies being random it looks like they're making the normally stale endgame more dynamic.


Re: [Civilization] CANADA THOUGH

Posted: Wed Jan 30, 2019 1:42 pm
by Delthazar
Stale or slogging endgame has been a problem in Civ since the beginning, so I'm looking forward to seeing how much of an impact all this has. I feel like randomized 21st century techs/civics will go a long way on its own. (Alpha Centauri-ish seasteads, yikes.)

It's a little amazing Civ went this long without adding some kind of power mechanic. I hope we don't have to wait all the way 'til the equivalent 20th century for green options, though; it's not like wind/hydro/solar came out of nowhere just in the last 100 years.

Re: [Civilization] CANADA THOUGH

Posted: Tue Feb 05, 2019 11:39 am
by Delthazar
...huh.


Re: [Civilization] CANADA THOUGH

Posted: Tue Feb 05, 2019 11:54 am
by Falcon Critical
That's pretty cool, we knew already that there would be leader choices separate from civs, but one leader that can run two civs is pretty cool.

Re: [Civilization] CANADA THOUGH

Posted: Wed Feb 13, 2019 7:39 pm
by Delthazar
Some cool music production stuff and cultural details


Re: [Civilization] CANADA THOUGH

Posted: Sun Feb 17, 2019 12:45 am
by Delthazar
hell yeah nice long QL



dunno when I'll pick this up, $50 :can is pretty steep for an expansion, even a huge expansion, but chances are I'll grab it before the end of the year a la last year's expac.

Re: [Civilization] CANADA THOUGH

Posted: Sun Feb 17, 2019 12:51 am
by John Layfield
Look I know the QL fakes out 10 minutes in with someone getting tied up, don't try and play me.

Re: [Civilization] CANADA THOUGH

Posted: Mon Feb 25, 2019 12:54 am
by Delthazar
This is an extremely good deep-dive. Give it a watch if y'all have an hour.