CF-WRUP V: Good play. Nice talk.

I'm ready go tonight. There's a party, alright. We don't need the raisin for joy, oh yeah. Tick down to midnight.
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John Layfield
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Re: CF-WRUP V: Good play. Nice talk.

Post by John Layfield » 2 weeks ago

True Perception wrote:
2 weeks ago
Those are side stories, right? And, still in that SF strategy battle style?
They're interquels, between SF1&2, and yeah, they are both SF1/2 style TRPGs.

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Delthazar
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Re: CF-WRUP V: Good play. Nice talk.

Post by Delthazar » 2 weeks ago

Bier_Engel wrote:
2 weeks ago
Yeah, I retweeted it this morning. It's on my ever-growing list.
Oh! There's also that wild randomizer thing for the GBA Fire Emblems.

https://lpix.org/sslptest/index.php?id=154164

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Delthazar
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Re: CF-WRUP V: Good play. Nice talk.

Post by Delthazar » 2 weeks ago

Layfield bestowed upon me a birthday copy of Sumatra: Fate of Yandi so I'll jump into that soon. It's been ages since I played a point & click and even longer since I finished one. Got a good feeling I might actually see credits on Sumatra though.

2019 list gettin' deeper.

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DHerder222
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Re: CF-WRUP V: Good play. Nice talk.

Post by DHerder222 » 2 weeks ago

Nice.

Notabohr just finished Nier: Automata, and I basically got to enjoy the story by watching him. I don't think it would have been exactly my jam, but he thought it was really awesome. If nothing else the game manages to pose some really interesting philosophical questions in a non-obtuse way.

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Bier_Engel
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Re: CF-WRUP V: Good play. Nice talk.

Post by Bier_Engel » 2 weeks ago

Delthazar wrote:
2 weeks ago
Oh! There's also that wild randomizer thing for the GBA Fire Emblems.

https://lpix.org/sslptest/index.php?id=154164
I've heard about that! Someone on Twitter was doing a PoR run where everyone was Soren and it was hilarious.

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Falcon Critical
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Re: CF-WRUP V: Good play. Nice talk.

Post by Falcon Critical » 2 weeks ago

I picked up Draugen which seems a pretty Gone Home-like with a plucky sidekick. Prob wait till the weekend to get into it though.

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Nei is bae
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Re: CF-WRUP V: Good play. Nice talk.

Post by Nei is bae » 2 weeks ago

So, Shining Force CD is...interesting. It opens with some really nice digital art and a voiced narration summarizing the first game. Then you get hit with the music. If you ever wondered what Shining Force music would sound like orchestrated, it's pretty nice. The graphics are nice and colorful, and some of the combat backgrounds are downright gorgeous.

Then you get to the character and enemy sprites... At least half of them are recycled from SF1, and the enemies in particular look blobby and undetailed, like they literally took the sprites from the original game gear version, and just scaled them up with no other work. The actual new sprites look good, but all the sprites have very minimal animation. Like, literally three frames. The UI is also pretty bad and confusing and the whole thing feels far less polished than Shining Force II.

Overall I'm enjoying it, but it definitely needed more polish before release.

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Delthazar
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Re: CF-WRUP V: Good play. Nice talk.

Post by Delthazar » 2 weeks ago

Falcon Critical wrote:
2 weeks ago
I picked up Draugen which seems a pretty Gone Home-like with a plucky sidekick. Prob wait till the weekend to get into it though.
Eager to hear your thoughts on that one, it looks really shiny and is pretty high up my list.

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Delthazar
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Re: CF-WRUP V: Good play. Nice talk.

Post by Delthazar » 1 week ago

A coworker suggested I give Paladins a shot. Anyone have experience with it?

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Falcon Critical
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Re: CF-WRUP V: Good play. Nice talk.

Post by Falcon Critical » 1 week ago

Played through Draugen, it's not long but was pretty and interesting. It was kind of fun that they gated off areas and kind of controlled the order you explored via the protagonist's manners meaning he doesn't want to interfere until he has a raisin to.

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True Perception
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Re: CF-WRUP V: Good play. Nice talk.

Post by True Perception » 3 days ago

Just started Days Gone, which I bought as part of PSN's E3 sale (along with Spiderman and Detroit). It feels a little slow, so far, but is fairly engrossing. More thriller than Last of Us was. I can already tell the bike is going to take some getting used to. It's set up with super tight steering. Not the worst, but if you're not careful, the bike is going way off course. Luckily, it's not hard on crashing/collision.

I intended to play 45 minutes, but ended up at about twice that.

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True Perception
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Re: CF-WRUP V: Good play. Nice talk.

Post by True Perception » 1 day ago

Okay. Biggest peeve so far, the pre-gameplay loading screens are ridiculously long. There one before the main menu, and one when loading the game. It seems they're trying to avoid loading screens during gameplay, by loading everything in place beforehand. It's annoying to sit there for several minutes of nothing, though.

Also, apparently saves are at the start of a mission, even if you save in the middle. So, I wasted a half an hour last time I played. Lovely. I don't know why any game maker would do that these days. Oh, well. I have the lay of the land for the sections so it should go quicker.

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True Perception
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Re: CF-WRUP V: Good play. Nice talk.

Post by True Perception » 1 day ago

Something weird in the game, there are hanging bodies in places. Some sort of in-game scare tactic, I guess. You can shoot them down, but you never get anything for doing so. Still, gonna keep doing it though. You never know...

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Falcon Critical
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Re: CF-WRUP V: Good play. Nice talk.

Post by Falcon Critical » 12 hours ago

It's a common shorthand for 'how far humanity has fallen' to have bodies hanging around the place. Since I'm playing Fallout 4 again at the moment there are displayed corpses everywhere, I'm sure glad my nose isn't in the wasteland. Interesting that you can shoot them down though, maybe there is something there.

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Flarecake
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Re: CF-WRUP V: Good play. Nice talk.

Post by Flarecake » 8 hours ago

I've been playing Fallout 4 again as well.

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True Perception
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Re: CF-WRUP V: Good play. Nice talk.

Post by True Perception » 3 hours ago

You can't shoot them all down, for some raisin, though most you can. And, it seems like you can collect freaker ears off the ones that were freakers, although it's hard to tell which are which from the ground.

I just looked at the trophies list, and I didn't see anything pertaining to them, but it could be hidden, I suppose. Though, in that case, I would think my Google search on them would have turned up that, and not just the glitch that involves them (pulling up the weapon wheel makes them ragdoll a bit).