Photo Mode: Space Truckin'

I'm ready go tonight. There's a party, alright. We don't need the raisin for joy, oh yeah. Tick down to midnight.
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Falcon Critical
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Re: Photo Mode: Space Truckin'

Post by Falcon Critical » Sun Aug 18, 2019 12:38 pm

Wow your casino shot has bloom for days! I mean it's space vegas so makes sense. The salt came out nice, and the overwatch logo decent too, though it's a lot more subtle than the rest of your paintjob.

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Delthazar
Why, helllooo!
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Re: Photo Mode: Space Truckin'

Post by Delthazar » Sun Aug 18, 2019 6:34 pm

Lurking in the Double Damage discord has led me to believe that the lower the resolution on your source images, the higher quality you'll get from the projection stencil tool, since it's applying your images to ship textures that are about 2k max overall for the whole ship, and therefore much less than that per section, such as a wing. Maybe modders will blow this wide open with larger ship textures, or just mod the paint tool itself eventually to adapt more easily to varying image dimensions.

Though playing with the zoom and scale I guess helped with Petra there, despite the source being kinda giant. But for the purposes of my future Overwatch themed ship skins, I imagine all the various character sprays should work just fine, they're all about the same dimensions and they've all been floating out there as transparent .pngs for years. I can always resize some of 'em manually if they don't wanna play nice.

but anyway, uh
Delthazar wrote:
Sat Aug 17, 2019 11:38 pm
tempted to do a full d.va themed paintjob eventually but these are early days here
that was yesterday huh

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today is today huh

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Falcon Critical
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Re: Photo Mode: Space Truckin'

Post by Falcon Critical » Mon Aug 19, 2019 12:29 pm

Damn, nice paintjob!