[No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: CF-WRUP V: Good play. Nice talk.
Heh, yeah, I'm kinda the same. No Man's Sky is 100% at its best when it's not getting in its own way, and that's exactly what the inventory management keeps doing. I don't mind the busywork of tracking down things to mine to keep things charged or whatever. That can actually be part of the zen loop sometimes.
But when it's got you playing shuffle across three or four or more different inventory screens and relocating yerself just so you can fully interact with 'em at all, eesh, that'll take a dude right out of the experience.
Simply* allowing full access to all inventories from any location would be huge, as would allowing buy/sell and crafting across all inventories at any time, fewer limits on inventory expansion, etc.
* almost certainly not as simple under the hood as it sounds in theory
But when it's got you playing shuffle across three or four or more different inventory screens and relocating yerself just so you can fully interact with 'em at all, eesh, that'll take a dude right out of the experience.
Simply* allowing full access to all inventories from any location would be huge, as would allowing buy/sell and crafting across all inventories at any time, fewer limits on inventory expansion, etc.
* almost certainly not as simple under the hood as it sounds in theory
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: CF-WRUP V: Good play. Nice talk.
I think my whole thing with No Man's Sky now will be jumping around a lot until I get a nice pleasant forest planet, only sticking around in systems on the road long enough to grab inventory expansions from the starbases and land once on each planet for the discovery/rename credit.
This is exactly how I played Starbound and I can't remember if I ever found what I was looking for there. NMS procgen is more complicated and probably has a ton more variables, so...
If I get really picky and insist on forest world + green fauna instead of red or whatever + passive sentinels + no extreme weather hazards + rings or moons, welp, this might be a forevergame. Place yer bets on how long that'll take. Could be one jump or a hundred or a thousand. I wonder if different classes of stars are more likely to contain these worlds.
This is exactly how I played Starbound and I can't remember if I ever found what I was looking for there. NMS procgen is more complicated and probably has a ton more variables, so...
If I get really picky and insist on forest world + green fauna instead of red or whatever + passive sentinels + no extreme weather hazards + rings or moons, welp, this might be a forevergame. Place yer bets on how long that'll take. Could be one jump or a hundred or a thousand. I wonder if different classes of stars are more likely to contain these worlds.
- Falcon Critical
- Got Seniority
- Posts: 4616
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
I played a bunch more today, but for whatever raisin photo mode REFUSED to take any screenshots. I couldn't F12 to take screenshots either, I don't know what was going on there. Maybe related to launching it through Big Picture mode because my controller wasn't responding the first time around.
I continued the Artemis storyline, went with the quick fix for griding rep with the Vy'keen by buying their artifacts from pilots and throwing them at everyone who would take them. Eventually it leads to a stargate (with the runes around the sides and the whoooosh animation for when it activated) which took me to a rad (probably story) planet where it was all like dark metal hex trees with like jellyfish yellow glowing cords hanging down. Very Deus Ex. Real annoyed I couldn't screencap that, but after I scanned a couple of 'trees' it teleported me again to some sentient orb called Apollo and then shot me out across the universe to somewhere, landing me on a frozen planet. Looking this up briefly It appears this is the main storyline of the Atlas Rises update.
Anyway, on this new planet I found an abandoned ship, with 33 slots. Instead of switching ships, one of the options was 'Add to fleet (0 credits)' so I was like hell yeah... except it then dismissed my working ship and wouldn't let me summon it for some raisin. I was like "oh well, I know what to do with this!" I repaired the basic stuff and flew to the space station to make a hot trade... except it seems they might have patched out that exploit because even slightly smaller ships were going to cost me like 6 million credits on top of my ship in trade.
Then found I couldn't summon my other ship from in the space station either, so I flew to the next planet where the storyline was in this shitty ship. The planet I landed on was a 'flourishing' planet, which is pretty, mostly earthlike (red grass), seems to have fun animals and has GIGANTIC double rings around it. I really need to log in again to take some screenshots but yeah I think this might be my home base. Haven't been there long enough to know what storms or temp issues there might be, it did state it was very humid I think.
Oh and I did manage to summon my previous ship, so I can fly around normally now and just have this second ship in my fleet. Maybe I'll fix it up the old fashioned way, but it looks hella expensive to do.
I continued the Artemis storyline, went with the quick fix for griding rep with the Vy'keen by buying their artifacts from pilots and throwing them at everyone who would take them. Eventually it leads to a stargate (with the runes around the sides and the whoooosh animation for when it activated) which took me to a rad (probably story) planet where it was all like dark metal hex trees with like jellyfish yellow glowing cords hanging down. Very Deus Ex. Real annoyed I couldn't screencap that, but after I scanned a couple of 'trees' it teleported me again to some sentient orb called Apollo and then shot me out across the universe to somewhere, landing me on a frozen planet. Looking this up briefly It appears this is the main storyline of the Atlas Rises update.
Anyway, on this new planet I found an abandoned ship, with 33 slots. Instead of switching ships, one of the options was 'Add to fleet (0 credits)' so I was like hell yeah... except it then dismissed my working ship and wouldn't let me summon it for some raisin. I was like "oh well, I know what to do with this!" I repaired the basic stuff and flew to the space station to make a hot trade... except it seems they might have patched out that exploit because even slightly smaller ships were going to cost me like 6 million credits on top of my ship in trade.
Then found I couldn't summon my other ship from in the space station either, so I flew to the next planet where the storyline was in this shitty ship. The planet I landed on was a 'flourishing' planet, which is pretty, mostly earthlike (red grass), seems to have fun animals and has GIGANTIC double rings around it. I really need to log in again to take some screenshots but yeah I think this might be my home base. Haven't been there long enough to know what storms or temp issues there might be, it did state it was very humid I think.
Oh and I did manage to summon my previous ship, so I can fly around normally now and just have this second ship in my fleet. Maybe I'll fix it up the old fashioned way, but it looks hella expensive to do.
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
Go figure, I also found a Flourishing world last night, red grass and all. I'm gonna keep hunting for my idyllic blue-green forest world though. I've run across several Hyperboreal worlds at this point, but they're always frozen. Which would be close enough if each biome were a little more varied, but nah.
They're probably pretty close to making that happen though, now that the planet procgen has been improved as much as it has in Next. Finessing the system so it can vary climate by hemisphere or continent or equatorial distance or whatever within the same biome on a single planet can't be too far off.
The system I'm in now, aside from that Flourishing world, also has an Abandoned world and... a Terraforming Disaster.
In my case I also tend to remap my PS4 controller touchpad since most Steam games don't use it. left-touch for volume down, right-touch for volume up, touchpad-click to take a screenshot. Nice to have 'cause if I'm playing anything with gamepad support I'm usually connecting my PC to my TV instead of my monitor and lounging across the room away from the keyboard.
They're probably pretty close to making that happen though, now that the planet procgen has been improved as much as it has in Next. Finessing the system so it can vary climate by hemisphere or continent or equatorial distance or whatever within the same biome on a single planet can't be too far off.
The system I'm in now, aside from that Flourishing world, also has an Abandoned world and... a Terraforming Disaster.
I've had this exact issue and yeah, pretty sure it's a Big Picture problem, though it sometimes happens to me whether I launched in Big Picture or not, even with games that have no gamepad support, like just having the gamepad plugged in at all occasionally seems to mess with Steam when I'm alt-tabbing around or something. My only solution has been to save/quit the game and restart Steam.Falcon Critical wrote: ↑Wed Aug 01, 2018 11:00 pmI played a bunch more today, but for whatever raisin photo mode REFUSED to take any screenshots. I couldn't F12 to take screenshots either, I don't know what was going on there. Maybe related to launching it through Big Picture mode because my controller wasn't responding the first time around.
In my case I also tend to remap my PS4 controller touchpad since most Steam games don't use it. left-touch for volume down, right-touch for volume up, touchpad-click to take a screenshot. Nice to have 'cause if I'm playing anything with gamepad support I'm usually connecting my PC to my TV instead of my monitor and lounging across the room away from the keyboard.
- Falcon Critical
- Got Seniority
- Posts: 4616
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
I heard that the different star types (which require special hyper-engine upgrades) have vastly different biomes and quite a few of them have no life, no outposts, no space stations, just empty. That sounds pretty rad because I'm already running into ludo-narrative dissonance with all the outposts and supply crates and such littered around the place.
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
Possibly useful
- Falcon Critical
- Got Seniority
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Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
Ooh yeah, lubricant that glass until it lives.
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
While I solved my other issues with base overseers and the like (if it comes up for you, try deleting and rebuilding the associated base equipment) now I'm having problems with stuff I build vanishing for no raisin if I simply walk too far away.
This might be a good point to break for a while 'til patches clean some of this stuff up. Otherwise I could end up sinking tons of resources into base parts which disappear, or worse, build tons of storage bays, fill 'em with loot, and then risk all that vanishing on me too.
This might be a good point to break for a while 'til patches clean some of this stuff up. Otherwise I could end up sinking tons of resources into base parts which disappear, or worse, build tons of storage bays, fill 'em with loot, and then risk all that vanishing on me too.
- Falcon Critical
- Got Seniority
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Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
The only thing that's currently bugging me with my base is that I built a round room, put a door on it, and now I don't know how to remove that door (or I guess the room). Is there some command/menu to move/remove built stuff that I'm just missing?
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
Some solid fixes and changes up on the experimental branch. Dunno when they'll hit live. Spoiler'd for length.
the best stuff according to moi
Spoiler :
Bolded stuff especially.Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations
Expanded the available refiner recipes
Removed the chance to get nanites from Buried Technology Modules
Reduced the frequency of storms in some situations
Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters
In normal mode, slightly reduced the base rates of hazard and life support fuel usage
Slightly reduced the radius at which Sentinel drones will investigate players
Reduced the time required to scan discoveries with the Analysis Visor
Increased the recharge rate of the jetpack when onboard a Space Station
Farm plants now grow in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.
Fixed an issue where Korvax eye textures would become misaligned.
- Falcon Critical
- Got Seniority
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Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
Stuff that is relevant to me:
Fixed an issue where player ships could shoot themselves in multiplayer
- that's probably what was happening with my OG ship, I replaced it anyway
Fixed an issue where Korvax eye textures would become misaligned.
- this happens to my model all the time and it's quite distracting
But yeah you covered a lot of the key points, looks good!
Fixed an issue where player ships could shoot themselves in multiplayer
- that's probably what was happening with my OG ship, I replaced it anyway
Fixed an issue where Korvax eye textures would become misaligned.
- this happens to my model all the time and it's quite distracting
But yeah you covered a lot of the key points, looks good!
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
While I mull over a good design concept for my lake island base (spoiler: it'll probably just be a 1:1 sci-fi recreation of Toran Castle) I think I'll hop around random online games until I fully expand my exosuit and buy up all the worthwhile upgrades.
Also gonna look for an S-rank multitool - hopefully one of the rifles or experimentals. I'm already sitting on three S-rank scanner upgrades to plug into that. They stack, apparently, maybe even before factoring in adjacency bonuses. I think I saw Austin pulling in about hundreds of thousands of units per scan on one of his streams.
Also gonna look for an S-rank multitool - hopefully one of the rifles or experimentals. I'm already sitting on three S-rank scanner upgrades to plug into that. They stack, apparently, maybe even before factoring in adjacency bonuses. I think I saw Austin pulling in about hundreds of thousands of units per scan on one of his streams.
- Falcon Critical
- Got Seniority
- Posts: 4616
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
Apparently they only stack three times, is the rumour I heard. I still only have the one, I need to get to warping more.
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
If you get tired of warping, or rather, stopping to craft warp cells every few jumps, try hopping through other people's games instead. Join game, hit up the starbase, check the stores, leave game, repeat. I haven't tested this myself but folks say it works and it sounds way faster than jumping from system to system in your own game.
Also, I hadn't noticed this before, but you can totally sell upgrades for nanites at the upgrade vendors. One of those things I wish I knew from the start, especially 'cause Polo tends to give you a lot of C- and B-tier stuff.
Also, I hadn't noticed this before, but you can totally sell upgrades for nanites at the upgrade vendors. One of those things I wish I knew from the start, especially 'cause Polo tends to give you a lot of C- and B-tier stuff.
- Falcon Critical
- Got Seniority
- Posts: 4616
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
Not beauty screenshots as much as updates/weird stuff, so I'm gonna put these here.
This is my base so far, the nearer circle room is two deep currently, the further one has a teleport gate thing. I need more glass because the other sides are all windows (that's where the view is).
Haven't driven the car much, I needed a scientist from a different system so went jet-setting and am now exploring there... leading me to... these.
I'm getting a Watto from Phantom Menace vibe.
This is my base so far, the nearer circle room is two deep currently, the further one has a teleport gate thing. I need more glass because the other sides are all windows (that's where the view is).
Haven't driven the car much, I needed a scientist from a different system so went jet-setting and am now exploring there... leading me to... these.
I'm getting a Watto from Phantom Menace vibe.
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
I wonder if there are blueprints for windowed ceilings? That would be really nice to have for bases that expand underground instead of going upwards.
- Falcon Critical
- Got Seniority
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Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
Yeah I don't know, the only way to find out (other than the internet) is just learning everything you can from the base quests and blueprint scanner. That Watto moon has 11 different animals and constant extreme cold. It's gonna be 'fun' to catalogue.
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
So I put my server-hopping plan into motion last night and greatly expanded my exosuit. It was pricey though, to the tune of slightly over 20 million units. But storage should no longer be as annoying with 48 standard slots and... however many cargo slots I ended up with. Supposedly the maximum for cargo slots was increased to 48 as well but I stopped getting the purchase prompt for 'em at about half that.
I'm also looking for a good multitool as I hop around. Specifically, an S-rank rifle with 24 slots. I've got close a few times but no cigar. Some cool ships have also appeared in other people's games, way out of my price range of course. But joining random games should also be a good fast way to refresh the procgen for all that.
Fun twist: joining random games means sometimes you'll find yourself in places you shouldn't be, such as around tinted stars you don't have the warp capability to reach yet, or systems deeper in the Atlas story path than you are. Or you might see new or super attractive planet types, like Paradise worlds. So it might be totally possible to get randomly plopped into someone's game at the center of the galaxy for the achievement.
That said, after a while I started getting placed with the same handful of players over and over, which makes me wonder how the servers are organized.
I'm also looking for a good multitool as I hop around. Specifically, an S-rank rifle with 24 slots. I've got close a few times but no cigar. Some cool ships have also appeared in other people's games, way out of my price range of course. But joining random games should also be a good fast way to refresh the procgen for all that.
Fun twist: joining random games means sometimes you'll find yourself in places you shouldn't be, such as around tinted stars you don't have the warp capability to reach yet, or systems deeper in the Atlas story path than you are. Or you might see new or super attractive planet types, like Paradise worlds. So it might be totally possible to get randomly plopped into someone's game at the center of the galaxy for the achievement.
That said, after a while I started getting placed with the same handful of players over and over, which makes me wonder how the servers are organized.
- Falcon Critical
- Got Seniority
- Posts: 4616
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
Have you heard of the item duplication bug? Apparently if you lay down a portable refinery, put an item in for processing, then lay down another one on top but like slightly nearer to you... the second one also has the placed item(s) in the processing slot, but because you're only removing the item from one of the refineries, it just repopulates when you look again.
Sounds super cheap but if you want another way to make hella cash, there's that option.
My latest plan is to get the materials together to make a vehicle platform, then just drop it down on new planets I want to explore. Because you get 100% of the materials back when you delete base components, I can just deconstruct and reconstruct my vehicle on every planet.
Sounds super cheap but if you want another way to make hella cash, there's that option.
My latest plan is to get the materials together to make a vehicle platform, then just drop it down on new planets I want to explore. Because you get 100% of the materials back when you delete base components, I can just deconstruct and reconstruct my vehicle on every planet.
- Falcon Critical
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Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
That's some admirable dedication. I have multiplayer turned off though
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
Next round of Experimental changes
The best of these are probably...
And...
Spoiler :
Also...Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
Fixed an issue that could prevent construction in the freighter base
Fixed an issue that prevented damaged frigates from being completely repaired
That's probably how some of the random games I joined plopped me down into Atlas story path systems and various systems around stars I don't have the right tech to access normally. An understandable fix, but RIP possible exploits I guess.Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer
And...
I wonder if this will also affect my Dual Shock 4, since Steam's support for those seems to work by treating PS4 controllers as Steam controllers.Improved the mapping of the Steam Controller
- Falcon Critical
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Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
So I followed the quest chain for upgrading the Exocraft, and wow it gets strong! You can scan for buildings, boost to travel fast as, shoot stuff with a mounted cannon, and mine resources without getting out. Add to that everything on it just uses basic ass carbon as fuel, and you can just build a exocraft terminal in any system to 'summon' your exocraft and there's basically no raisin not to drive everywhere.
You can't do visor scan stuff, or interact with things you touch instead of shooting, but it's great either way. If you anger the Sentinels, be aware that you can outrun them really easily, but while they're on alert any rock or tree you crash through/break resets the countdown so you need to be a pretty good driver.
I found a fluroescent green system, so green that the first planet I saw looked toxic but was in fact just frigid. Landed there and when night came around the green was so luminous that it was basically still daytime.
I have the blueprints now to create drives to go to red/green/blue suns, so I'm looking forward to getting into some weirder stuff.
You can't do visor scan stuff, or interact with things you touch instead of shooting, but it's great either way. If you anger the Sentinels, be aware that you can outrun them really easily, but while they're on alert any rock or tree you crash through/break resets the countdown so you need to be a pretty good driver.
I found a fluroescent green system, so green that the first planet I saw looked toxic but was in fact just frigid. Landed there and when night came around the green was so luminous that it was basically still daytime.
I have the blueprints now to create drives to go to red/green/blue suns, so I'm looking forward to getting into some weirder stuff.
- Delthazar
- Why, helllooo!
- Posts: 12001
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
First batch of weekly content is up.
https://www.nomanssky.com/2018/08/development-update-3/
If I get around to checking it out it'll probably be for the new base parts.
https://www.nomanssky.com/2018/08/development-update-3/
If I get around to checking it out it'll probably be for the new base parts.
- Falcon Critical
- Got Seniority
- Posts: 4616
Re: [No Man's Sky] Del & Falcon vs. BIOLOGICAL HORRORS
Now that I have a spaceship I love, I started exploring the different stars, looking for some weird planets.
The first one was a barren planet, with a thick atmosphere that made the sun look pretty cool.
After mining the resource from the red suns systems, I built the green drive and went to a green system.
This one had a space station and all that, but no junk or buried tech modules on planets. There was a planet with avocado rocks.
Still, it wasn't anything too exciting. So I scanned the other planets and found one that was listed as a [REDACTED] Planet. As I entered the atmosphere there were ... bubbles.
Lots of bubbles. Not a lot of anything else. I called this planet Cola.
From here I want to check out a couple of blue sun systems, then maybe get to a black hole if there's one close enough.
The first one was a barren planet, with a thick atmosphere that made the sun look pretty cool.
After mining the resource from the red suns systems, I built the green drive and went to a green system.
This one had a space station and all that, but no junk or buried tech modules on planets. There was a planet with avocado rocks.
Still, it wasn't anything too exciting. So I scanned the other planets and found one that was listed as a [REDACTED] Planet. As I entered the atmosphere there were ... bubbles.
Lots of bubbles. Not a lot of anything else. I called this planet Cola.
From here I want to check out a couple of blue sun systems, then maybe get to a black hole if there's one close enough.