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[Yakuza] Punch Detective Simulator 2018

Posted: Wed Aug 01, 2018 6:19 pm
by Delthazar
Yakuza 0 runs like a dream on PC, no performance hitches anywhere on default settings and I'm not even hearing my fans spin up or anything. Maybe I can afford to bump the quality up a bit, though it already looks as good or better than the PS4 original.

It's even smart enough to see I'm using a dual shock and gives me Playstation button prompts instead of Xbox. I feel like I can count on one hand the Steam games which do that. Good game, nice port.

I suck at karaoke.

Re: CF-WRUP V: Good play. Nice talk.

Posted: Thu Aug 02, 2018 9:03 am
by Delthazar
The clown at the shrine, whom you shouldn't trust, seems to have all the DLC in the PC version, assuming that's what this all is. I don't remember what any of it does. Maybe one of 'em is the fish gun.

I don't think I saw much of the booze trivia at the bars during Beast in the East or Layfield's LP. Or any of the batting cage stuff, which I suck at more than the Persona 5 version. I can see myself losing hours to Yakuza 0 just playing pool and darts at Vincent. 100% the kinda bar I wish I could find locally.

Re: CF-WRUP V: Good play. Nice talk.

Posted: Thu Aug 02, 2018 9:16 am
by John Layfield
Sorry if I made karaoke look super easy. I guess when you put a couple hundred hours into Theatrhythm, it transfers over. It won't be hard for you to beat me at dancing though.

And yeah, I don't think I touched the batting cage on my LP. I also did all the booze drinking/trivia for completion points off-stream.

Bob Clown Man has the fish gun. Or at least the easiest one to get. You can make more at the Dragon & Tiger, I believe.

Darts and pool in Yakuza 0 are genuinely good games. Try the darts challenge dude at Vincent for some fun.

Re: CF-WRUP V: Good play. Nice talk.

Posted: Thu Aug 02, 2018 12:24 pm
by Falcon Critical
As cool as Yakuza 0 is, after seeing GB and JBL play through I don't know that I need any more. Also I'm terrrible at rhythym and quick-time events, so that kareoke looks like a nightmare.

Re: CF-WRUP V: Good play. Nice talk.

Posted: Thu Aug 02, 2018 3:46 pm
by Delthazar
So I said to myself I says, "I'll play some mahjong and shogi, how hard can it be," and I don't know if I've ever been more confused by a pair of minigames.

Anyway. The basic combat is a lot easier than it looks, and... weighty? Purposeful. It's feels exactly right, especially coming off Tales of Berseria, which often came across to me as kinda flighty and inconsequential and messy. Yakuza 0 in battle isn't without its little hiccups, but I always feel that's on me and not the game, I never get the sense here like in Berseria that the battle system is trying to do too much at once and getting knocked off track by targeting and pathfinding overcorrections or whatnot.
Falcon Critical wrote:
1 year ago
As cool as Yakuza 0 is, after seeing GB and JBL play through I don't know that I need any more. Also I'm terrrible at rhythym and quick-time events, so that kareoke looks like a nightmare.
Heh, well if you've already had yer fill of Yakuza 0 but are still interested in that Yak, Kiwami is coming to Steam at some point and rumours were going around yesterday about Yakuza 6 PC, so it's just a matter of time.

Re: CF-WRUP V: Good play. Nice talk.

Posted: Tue Aug 07, 2018 2:11 pm
by Delthazar
Yakuza 0 talk, kind of, not really, but sort of: am I just old or are these old arcade games impossible bullshit? Space Harrier might be manageable, maybe, almost, but I feel like Outrun is just straight up busted. I very much doubt I'll hit the CP threshold for either.

also where are Hang On and Fantasy Zone, I haven't seen 'em in Kamurocho or Sotenbori so far, though I guess I'm only at Chapter 4.

Re: CF-WRUP V: Good play. Nice talk.

Posted: Tue Aug 07, 2018 2:20 pm
by John Layfield
Outrun is fucking garbage impossible. But then again, I never break. Space Harrier is fine. I'll never beat it, but I think I could get good at it if I just played it enough.

You need to unlock Super Hang On and Fantasy Zone by completing the sidequests/friendship meters with the staff at the Sega Clubs. Those sidequests are.... beating their high scores in Outrun and Space Harrier! Enjoy!

Re: CF-WRUP V: Good play. Nice talk.

Posted: Tue Aug 07, 2018 3:08 pm
by Delthazar
goddamnit they're really testing my endurance just so I can see if my warm fuzzy and extremely brief memories of playing Fantasy Zone on someone else's Master System at some random family gathering in like 1989 still hold up

Re: CF-WRUP V: Good play. Nice talk.

Posted: Tue Aug 07, 2018 3:49 pm
by John Layfield
Getting those friendships maxed is also how you get the Sega Clubs for real estate and cabaret club, and there's CP for it too, so hey, at least it's three birds with one stone.

Re: CF-WRUP V: Good play. Nice talk.

Posted: Thu Aug 09, 2018 10:25 am
by Delthazar
Heh, so I take it everything the fortune teller says is real and the blonde kid will be important a few games from now

Re: CF-WRUP V: Good play. Nice talk.

Posted: Thu Aug 09, 2018 10:30 am
by John Layfield
Delthazar wrote:
1 year ago
Heh, so I take it everything the fortune teller says is real and the blonde kid will be important a few games from now
Yeah. Big Blonde appears in
Spoiler :
Yakuza 2/Kiwami 2
.

I recognised that it would all be real when the taxi job came up, because of the Yakuza 5 Quick Look way back when.

Re: CF-WRUP V: Good play. Nice talk.

Posted: Sun Aug 12, 2018 4:37 pm
by Delthazar
There are some minor model replacement mods popping up for Yakuza 0 PC, like putting that clown in every scene, and folks have got save anywhere working by flipping a single 0 to a 1 in an .ini file. (Warning: saving during combat or combat-adjacent story sections could easily corrupt those saves.)

But what I'm really wondering is how long it'll take people to tweak some of the minigames. JCC in particular feels totally broken as-is and could really use mods to make the button-mashy stuff playable. I'd love new tiles for mahjong with numbers on 'em or something. I kinda also wanna see people swapping out the Gandhara videos. Or replacing the arcade ROMs. Or giving NPCs HD textures. Or...

Re: CF-WRUP V: Good play. Nice talk.

Posted: Mon Aug 13, 2018 10:15 am
by Delthazar
Gamespot not only plays a bit on lowest settings but also goes into the mesh files and works some dark mod business.


Re: CF-WRUP V: Good play. Nice talk.

Posted: Fri Aug 17, 2018 7:17 pm
by Delthazar
John Layfield wrote:
1 year ago
Getting those friendships maxed is also how you get the Sega Clubs for real estate and cabaret club, and there's CP for it too, so hey, at least it's three birds with one stone.
I managed to pull it off with Space Harrier somehow but Outrun is still driving me nuts. The funny part is now that I'm done with Space Harrier forever it kinda looks like I might actually be worse at Fantasy Zone. Figures.

I wonder how long I spent dragging my feet in Chapter 8 just so I could keep running cabaret.

Image

Re: CF-WRUP V: Good play. Nice talk.

Posted: Sat Aug 18, 2018 3:28 am
by John Layfield
Delthazar wrote:
1 year ago
I managed to pull it off with Space Harrier somehow but Outrun is still driving me nuts. The funny part is now that I'm done with Space Harrier forever it kinda looks like I might actually be worse at Fantasy Zone. Figures.

I wonder how long I spent dragging my feet in Chapter 8 just so I could keep running cabaret.
It's just so much more satisfying making 70 million in ten minutes of cabaret fun than a billion in 15 minutes of real estate time-wasting*.

*figures based roughly on what you make from each by the time everything is near maxed-out

Re: CF-WRUP V: Good play. Nice talk.

Posted: Sat Aug 18, 2018 1:41 pm
by Delthazar
John Layfield wrote:
1 year ago
It's just so much more satisfying making 70 million in ten minutes of cabaret fun than a billion in 15 minutes of real estate time-wasting*.

*figures based roughly on what you make from each by the time everything is near maxed-out
I'd probably enjoy real estate a lot more if my security staff were at all competent. Running around putting out fires in the same back alleys every cycle because my guards couldn't handle a pack of delinquents on their own and the payouts stalled gets old kinda fast. Even the security dudes with multiple stars and no negatives seem to have problems.

...that said I've probably sunk about as much time into real estate as I did cabaret and will continue to do so. :pacdown

At least in the process of dealing with the Electronics King I somehow got good enough at Outrun to unlock Super Hang On. Crazy how much easier Hang On is than all the other arcade games. I'll probably never hit the CP high score for those three, but I got 5 million in one run of Hang On, no problem.

Re: CF-WRUP V: Good play. Nice talk.

Posted: Sat Aug 18, 2018 6:39 pm
by John Layfield
For some raisin the Gambling King was the one area that would consistently trigger a "collection interrupted" situation. It was a pain.

Re: CF-WRUP V: Good play. Nice talk.

Posted: Thu Aug 23, 2018 1:29 pm
by Delthazar
John Layfield wrote:
1 year ago
It's just so much more satisfying making 70 million in ten minutes of cabaret fun than a billion in 15 minutes of real estate time-wasting*.
:pac

Image

when you finish most/all of the real estate storyline in one chapter

Re: CF-WRUP V: Good play. Nice talk.

Posted: Thu Aug 23, 2018 1:54 pm
by True Perception
Those are some expensive ass sunflower doodles!

Re: CF-WRUP V: Good play. Nice talk.

Posted: Sat Aug 25, 2018 1:31 am
by Delthazar
Got this one dude rolling into Club Sunshine over and over asking specifically for Saki and won't accept anyone else, and I'm like, dude, Saki's busy, just chill and chat with Yuki or Ai, but he just gets pissy and leaves, usually seconds before Saki finishes up and becomes available again, so why not just show up early, ya big galoot

Re: CF-WRUP V: Good play. Nice talk.

Posted: Sun Aug 26, 2018 12:43 pm
by Falcon Critical
How dare the entire establishment not revolve around him! Don't they know how rich and important he is! Every day he storms out swearing off the place, but Saki's got him hook-line-and-sinker so he's always back. Maybe he'll spend more money the next time he actually gets to talk to her, to try and VIP his way in.

Re: CF-WRUP V: Good play. Nice talk.

Posted: Sun Aug 26, 2018 12:52 pm
by John Layfield
Mega-Rich customers are the worst.

Re: CF-WRUP V: Good play. Nice talk.

Posted: Sun Aug 26, 2018 1:50 pm
by Delthazar
I really shouldn't have said anything

Image

Re: CF-WRUP V: Good play. Nice talk.

Posted: Sun Aug 26, 2018 4:24 pm
by True Perception
Holy shit! Big Spenda!

Re: [Yakuza] Cabaret Club Simulator 1988

Posted: Mon Aug 27, 2018 2:52 pm
by Delthazar
There's probably enough Yakuza stuff happening to roll a thread, so here it be.

Registration is open in Japan for that Yakuza gacha thing, 'cause everything must have its own gacha thing these days I guess, but whatever, if it comes west I'll play it since it has a PC version in addition to the usual iOS/Android. If only the same could be said of SMT DX2.



More importantly I guess Kiwami 2 is out tomorrow and it sounds super rad. Still no date for the Steam version of Kiwami 1 other than "coming soon," so maybe I'll just throw 20 bones at the PS4 original and then maybe move into Kiwami 2 when I'm finished if the price is right.

That is, if I ever get around to solving the game tape on Yakuza 0. 140 hours and counting over here, almost literally the only thing I've played all through August.