Yeah, it's all right, I suppose.
[Yakuza] Punch Detective Simulator 2018
- John Layfield
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- Delthazar
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Re: [Yakuza] Cabaret Club Simulator 1988
I didn't even realize I popped this cheev 'til I happened to glance at my Steam activity just now

from the rare "stuff that happens while the game's idling 'cause I'm off cooking dinner" class of cheev

from the rare "stuff that happens while the game's idling 'cause I'm off cooking dinner" class of cheev
- Delthazar
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Re: [Yakuza] Cabaret Club Simulator 1988
That's a wrap.

Steam shows an additional 14 hours of playtime, maybe 'cause the in-game counter doesn't include menu/map idling. #6 on my Steam most played list, snuggled between Fallout New Vegas and Skyrim. Not bad company.
There's a truly ridiculous amount of stuff in that 81% completion stat. Going for the missing 20% would likely bring the counter up to 200 hours, if I don't burn out and bounce first, so I decided to call it and finish the damn game already. Anything else I do in Y0 can wait for the next time I need to kill another giant podcast backlog. Maybe hop into Premium mode, listen to Greatest Gen again, build that golden statue of Kiryu in the real estate office. That's how it'll push New Vegas out of the #5 slot I guess.
Speaking of burnout, I'm trying to decide on whether or not I wanna jump immediately into Kiwami 1 now that it's a permanent $20 on PS4, or wait for the Steam version, which still has no release date. My gut tells me it'll probably be out by the end of the year, and that I might need a spot of downtime on Yakuza, but... there's an itch, suddenly.
I'll probably have more to say on Yakuza 0 later, somewhere, somehow.

Steam shows an additional 14 hours of playtime, maybe 'cause the in-game counter doesn't include menu/map idling. #6 on my Steam most played list, snuggled between Fallout New Vegas and Skyrim. Not bad company.
There's a truly ridiculous amount of stuff in that 81% completion stat. Going for the missing 20% would likely bring the counter up to 200 hours, if I don't burn out and bounce first, so I decided to call it and finish the damn game already. Anything else I do in Y0 can wait for the next time I need to kill another giant podcast backlog. Maybe hop into Premium mode, listen to Greatest Gen again, build that golden statue of Kiryu in the real estate office. That's how it'll push New Vegas out of the #5 slot I guess.
Speaking of burnout, I'm trying to decide on whether or not I wanna jump immediately into Kiwami 1 now that it's a permanent $20 on PS4, or wait for the Steam version, which still has no release date. My gut tells me it'll probably be out by the end of the year, and that I might need a spot of downtime on Yakuza, but... there's an itch, suddenly.
I'll probably have more to say on Yakuza 0 later, somewhere, somehow.
- John Layfield
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Re: [Yakuza] Cabaret Club Simulator 1988
Nice. I'd advise at least a short break. I think about 50% through Kiwami 1, the burn out became real.
- John Layfield
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Re: [Yakuza] Cabaret Club Simulator 1988
Also, I know 150 of those hours were spent at the Japan Catfight Club. Don't front.
- Delthazar
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Re: [Yakuza] Cabaret Club Simulator 1988
So, uh, wow, the Yakuza team's Fist of the North Star game really is just Yakuza with anime characters and a UI reskin, huh.
https://www.youtube.com/watch?v=YNhoUah7QRU
https://www.youtube.com/watch?v=YNhoUah7QRU
- Delthazar
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Re: [Yakuza] Cabaret Club Simulator 1988
Yakuza, but you're a private eye = Project Judge.
https://youtu.be/Y4jhuwEVJBo
https://youtu.be/URoAnyXqB9g
https://kotaku.com/the-yakuza-teams-nex ... 1828940940
Sounds like it's in-universe with Yakuza, too.
https://youtu.be/Y4jhuwEVJBo
https://youtu.be/URoAnyXqB9g
https://kotaku.com/the-yakuza-teams-nex ... 1828940940
Sounds like it's in-universe with Yakuza, too.
- John Layfield
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Re: [Yakuza] Cabaret Club Simulator 1988
I was ready to potentially eh my way through it, like their Fist of the North Star thing, but if it's in-universe....
- Delthazar
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Re: [Yakuza] Cabaret Club Simulator 1988
Yep. The press release mentions one of the characters is a Tojo captain in Kamurocho.
https://gematsu.com/2018/09/yakuza-stud ... ge-for-ps4
Plus the city in general certainly has that look. 'course, one flashy Japanese cityscape could just as easily be rebuilt to become another. Maybe it's Roppongi! (It's probably Kamurocho.
)
If someone finally gave SWERY a AAA budget for a new Deadly Premonition I kinda imagine the detective sections in this gameplay trailer is how York's profiling stuff would work. If they're doing Yakuza-style crime drama from the other side of the law, that's as good a way to do it as any, I think.
There's already a demo up on the Japanese end of PSN. Dunno if those are region-locked. Otherwise we'll get this over here sometime next year.
https://gematsu.com/2018/09/yakuza-stud ... ge-for-ps4
Plus the city in general certainly has that look. 'course, one flashy Japanese cityscape could just as easily be rebuilt to become another. Maybe it's Roppongi! (It's probably Kamurocho.

If someone finally gave SWERY a AAA budget for a new Deadly Premonition I kinda imagine the detective sections in this gameplay trailer is how York's profiling stuff would work. If they're doing Yakuza-style crime drama from the other side of the law, that's as good a way to do it as any, I think.
There's already a demo up on the Japanese end of PSN. Dunno if those are region-locked. Otherwise we'll get this over here sometime next year.
- Delthazar
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Re: [Yakuza] Cabaret Club Simulator 1988
Decided I don't feel like waiting for the Steam version of Kiwami (still listed as Coming Soon, grr) so I'm staring at a PS4 download progress bar instead.
- John Layfield
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Re: [Yakuza] Cabaret Club Simulator 1988
They've been slow at announcing a date for the remaster (not a Kiwami-style remake) of Yakuza 3 as well (already out in Japan) which is slightly frustrating.
- Delthazar
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Re: [Yakuza] Cabaret Club Simulator 1988
I guess TGS is nigh, so watch 'em drop all that knowledge then and there.
I wonder how the PS3 games will hold up as remasters vs. the Kiwami remakes. Also, how big is the Yakuza team if they're doing all this Yakuza stuff on a pretty crazy annual schedule plus Judge Eyes and the North Star thing. If it ain't a big team, it's an overworked team.
I wonder how the PS3 games will hold up as remasters vs. the Kiwami remakes. Also, how big is the Yakuza team if they're doing all this Yakuza stuff on a pretty crazy annual schedule plus Judge Eyes and the North Star thing. If it ain't a big team, it's an overworked team.
- John Layfield
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Re: [Yakuza] Cabaret Club Simulator 1988
Apparently, talking with someone who has been big into Yakuza since day 1 in Japanese, it's more-or-less a small team working on a tight budget, which kind of explains how they stumbled onto "truncated, tight open-world" as the balance between freedom and linearity.
Although I would hope these days with their modern successes, Sega will open the purse-strings and recruitment a little considering the new titles they're making in a constant stream.
Although I would hope these days with their modern successes, Sega will open the purse-strings and recruitment a little considering the new titles they're making in a constant stream.
- Delthazar
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Re: [Yakuza] Cabaret Club Simulator 1988
Kiwami progress
Spoiler :
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Re: [Yakuza] Cabaret Club Simulator 1988
Spoiler for Flashbacks :
Spoiler for Everything else :
Spoiler for Small Kiwami 2 Spoiler :
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Re: [Yakuza] Cabaret Club Simulator 1988
Spoiler for Character development and lack thereof :
- Delthazar
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Re: [Yakuza] Cabaret Club Simulator 1988
Regarding Sera in particular,
Spoiler :
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Re: [Yakuza] Cabaret Club Simulator 1988
Flashbacks, Y0 stuff
Substories, minigames
Majima
other story stuff
Spoiler :
Spoiler :
Spoiler :
Spoiler :
- John Layfield
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Re: [Yakuza] Cabaret Club Simulator 1988
Spoiler :
- Delthazar
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Re: [Yakuza] Cabaret Club Simulator 1988
Heh, alright, some of these substories can stay.
Minor issue that Y0 kinda shared: I wish groups of goons weren't placed so closely together. You really start to notice that when you can't make it rain any more, and when you've also got Majima to deal with on top of the random encounters. I feel like Kiwami also puts you with a conversation buddy more often than 0 did, so I'd kinda rather just have no encounters at all in those sections.
Spoiler :
- John Layfield
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Re: [Yakuza] Cabaret Club Simulator 1988
The good sidequest you mentioned is absolutely unique to Kiwami. I've been comparing lists. So are the Bump and Scam substories which you may have triggered a few of, which are short like the original stuff but have some silly 0-type writing.
I kind of see why battles are less avoidable, with no real way to make money or experience outside of battles. Avoid too much and you're gonna hit a wall. With saving anywhere, there's the potential for a very frustrating near-soft lock experience.
I kind of see why battles are less avoidable, with no real way to make money or experience outside of battles. Avoid too much and you're gonna hit a wall. With saving anywhere, there's the potential for a very frustrating near-soft lock experience.
- Delthazar
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Re: [Yakuza] Cabaret Club Simulator 1988
Maaan, the new engine for Yakuza 6/Kiwami 2 looks nice. 0/K1 is no slouch visually - uh, a lot of the NPC models notwithstanding - and it always looks great in full cutscenes, but there's so much more going on here.
Also really digging how they reworked the abilities progression. The Sphere Grid-y stuff was perfectly functional before, if a tad basic, but Kiwami 2 looks deeper, better organized, and more dynamic. Flows better. A good match for the better UI they rolled, too. They really improved those details a lot in a relatively short time.
...yeah, I'll probably try to pick this up before the end of the year if I can.
e: oh jeez that Great Muta forehead, some expert texture work on that one, wow
Also really digging how they reworked the abilities progression. The Sphere Grid-y stuff was perfectly functional before, if a tad basic, but Kiwami 2 looks deeper, better organized, and more dynamic. Flows better. A good match for the better UI they rolled, too. They really improved those details a lot in a relatively short time.
Spoiler :
e: oh jeez that Great Muta forehead, some expert texture work on that one, wow
- Delthazar
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Re: [Yakuza] Cabaret Club Simulator 1988
PS+ members get Yakuza Kiwami in November.
(Play Yakuza 0 first if you can.)
(Play Yakuza 0 first if you can.)